Golden globe

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The Golden globe is the rarefied version of the Cactiball monster.

Appearances edit

Dragon Quest XI: Echoes of an Elusive Age edit

Golden globe (サボテンゴールド, Sabotengōrudo )
Defeated Monster List No. : #055
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility
Nature 260 165 300 120 65 56 16
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
-110% 25% -110% 0% 25% 25% 0% 0% 50%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
100% 50% 100% 50% 50% 0% 50% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 0% 99% 50% 50% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Acts up to three times per turn.
Rolling charge. (125% damage)
Death Dance
Underpants Dance
Gallopolis Region (all acts) Golden ore (100%)
Rousing ring18
Description Coveted by collectors the world over, these poor plants are sick and tired of the seemingly endless string of kidnap attempts they're forced to endure.


Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key edit

Dragon Quest Monsters: Joker 3 edit

Dragon Quest of the Stars edit

Dragon Quest Tact edit

Golden globe appears as an A-rank monster of the Nature family as part of the limited Back to the Land of Golden Sands event. It will join the party in Chapter 2, Episode 1 of the event quests and can be fully awakened by completing the quest at any difficulty. The Golden globe can participate in the Gold lion's Battle Road as a party member.

    Golden globe (サボテンゴールド Sabotengōrudo)
Image
 
Attributes
Role Max level HP MP Move
  Attack 120 991 290 2-3
Attack Defence Agility Wisdom Weight
448 403 362 120 35
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Half Res Half Res Normal Very Weak Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Very Weak Normal Immune Normal Half Res
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Normal Normal Normal Super Weak
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Super Weak Normal Half Res Normal
Skills
Basic skills Awakening skills
Defence
Golden Spike*
Spiked Roller*
Move +1/Stats Up
Frizz Res +25/Stats Up
Spiked Roller Potency +5%/Stats Up
Gold Thorn Counter: When attacked by enemy: Occasionally attacks with Golden Spike when enemy is within 1 to 3-space range.
Sizz Res +25/Stats Up
Spiked Roller Potency +5%/Stats Up
Gold Thorn Follow-up: Attacks with Golden Spike if enemy is within 1 to 3-space range when any other ally attacks.
Perks
Basic perks Max HP +20
DEF +15
Spiked Roller Potency +2%
Leader perk Raises ATK of nature allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Move +1: Raises Move by 1.


Related monsters edit

Gallery edit