Enigma

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Enigma is a talent in Dragon Quest Monsters: The Dark Prince.

Appearances[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Enigma is naturally learned by Mottle she-slime, Graven idol, Blue moon, Admirer, Low djinks, Treevil, and Soy soldier. It teaches various abilities that can debilitate opponents.

Enigma
Ability Description Talent Points
Weird Dance A dance that decreases the MP of a single enemy. 3
Victimiser Damages a single enemy. Highly effective against enemies that are poisoned, severely poisoned or paralysed. 10
Sandstorm Whips up a dense cloud of dust that lowers the accuracy of enemy attacks for 2 to 5 turns. 20
Persecutter Damages a single enemy. Highly effective against enemies that are asleep or confused. 30
Blunt Greatly decreases the attack of a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. 50
Tap Dance A dance that absorbs some MP from a single enemy. 70
Max. MP +24 Raises max. MP by 24. 85
Tongue Bashing Savagely slathers a single enemy with slimy saliva, stunning it and reducing its defence attribute to 1. 100
Ultra Insomniac Greatly increases resistance to being put to sleep. 120
Kamikazee Kills all enemies, but at the cost of the caster's life. The caster cannot be resurrected in the same battle. The higher the caster's wisdom, the more likely the spell is to succeed. 150