Wildcard

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Wildcard (JOKER) is a special forme of the Incarnus that can be used in Dragon Quest Monsters: Joker. It cannot be found in the game and must be synthesized. It is one of very few monsters with the Counteractivist trait, which negates and returns all melee damage.

Appearances edit

Dragon Quest Monsters: Joker edit

[[File:DQMJ Icon Incarni.png|link= Incarni family|20x20px|class=pixels]] Wildcard
Sprite Attributes
Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
??? ? ? ? ? ? ?
Traits Skills Resistances
Psycho, Zapmeister Crusader Whackproof, Healed by Zap, Vulnerable to Zam
Additional information
Description The final form of the Incarnus, empowered by the magic of the Mark.
Weapons Swords, Spears, Axes, Claws, Staves
Location -
Breeding chart Incarnus x Empyrea

Dragon Quest Monsters: Joker 2 edit

[[File:DQMJ2 Icon  ???.png|link= ??? family|14px|class=pixels]] Wildcard
Sprite Attributes
Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
??? S ? ? ? ? ? ?
Traits Skills Resistances
Hit Squad, Counteractivist, Wave of Relief Wildcard Vulnerable to Zam and Whack, Immune to Fire Breath and Magical Sabotage, Healed by Zap, Reflects Sleep
Additional information
Weapons Swords, Axes, Spears, Claws, Staves
Location -
Breeding chart Wulfspade ace x Great godbird

Dragon Quest Monsters: Joker 2 Professional edit

#421 - Wildcard
HP MP Experience Gold
620 600
Attack Defense Speed
Bestiary # 421
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Wildcard is a Rank SS monster.

Dragon Quest Tact edit

Wildcard appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on its own banner alongside Platypunk the Sage. It can also be faced in its own boss battle.

    Wildcard (JOKER)
Image
 
Attributes
Role Max level HP MP Move
  Attack 130 1,212 478 4
Attack Defence Agility Wisdom Weight
568 307 475 407 65
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Very Weak Normal Half Res Normal Half Res
  Zap   Zam   Snooze   Poison   Physical Lock
Normal Very Weak Half Res Super Weak Half Res
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Normal Normal Normal Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Normal Immune Super Weak Normal
Skills
Basic skills Awakening skills
Miracle Wave
Kadonk*
Extreme Strike*
Hidden Power / Stats Up
Crack Res +25 / Stats Up
Extreme Strike Potency +5% / Stats Up
Incarnus Protection: Battle start: Reduces damage by 20% for 3 turns.
Bang Res +25 / Stats Up
Extreme Strike Potency +5% / Stats Up
Max HP +100
Perks
Basic perks Max HP +30
ATK +15
Potent Incarnus's Blessing: Battle start: Grants a barrier that reflects physical attacks for 3 turns Action start on even turns until turn 6: Removes some status ailments.
Extreme Strike Potency +2%
Leader perk Raises the physical potency of all ??? allies, including itself, by 25% in a 5x5 square around it.
Awakening perk Hidden Power: Action start on odd turns until turn 10: Raises ATK, DEF, AGL, and WIS for 3 turns.


Related monsters edit

Gallery edit