Defender

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Defender is a skill set and talent introduced in Dragon Quest Monsters: Joker. It teaches various defensive skills to the user.

Appearances edit

Dragon Quest Monsters: Joker edit

Defender is learned by the Crabid, Jum and Komodo. It grants the following abilities:

Ability Skill Points Description
Buff 5 Increases the defence of a single ally.
Heal 11 Restores around 30 HP to a single ally.
Dazzleflash 17 Emits a glaring light that reduces all enemies' accuracy.
Kabuff 27 Slightly increases the defence of all allies.
Defending Champion 42 A defensive ability that greatly reduces damage taken.
Midheal 57 Restores around 75 HP to a single ally.
Weakening Wallop 77 An attack that can decrease the target's attack power.
Sap Guard 100 Increases resistance against sap.

Dragon Quest Monsters: Joker 2 edit

Defender's abilities are very similar to the previous game, but the point requirements have been changed and one new skill has been added. It now grants the following abilities:

Ability Skill Points Description
Buff 5 Increases the defence of a single ally.
Heal 11 Restores around 30 HP to a single ally.
Dazzleflash 17 Emits a glaring light that reduces all enemies' accuracy.
Kabuff 27 Slightly increases the defence of all allies.
Defending Champion 40 A defensive ability that greatly reduces damage taken.
Midheal 53 Restores around 75 HP to a single ally.
Weakening Wallop 66 An attack that can decrease the target's attack power.
Selflessness 80 Protects allies from all attacks by taking damage in their place.
Sap Guard 100 Increases resistance against sap.

Dragon Quest Monsters: The Dark Prince edit

Defender is learned naturally by Komodo, Leery lout, Shell slime, Armoured wartoise, Bagworm, Crabid, and Tortoceratops.

Ability Talent Points Description Effects
Buff 3 Greatly increases the defence of a single ally for 4 to 7 turns. Increases a single ally's Defence by 80% for 4~7 turns.
Heal 10 Restores 28 or more HP to a single ally. Restores around 28 HP to an ally, increasing to around 70 HP at 299 Wisdom.
Attack Attacker 20 Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. An attack that can lower a single enemy's Attack by 50% for 2~5 turns, based on the target's Debilitation resistance.
Dazzleflash 30 Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. Attempts to bedazzle all enemies for 2~5 turns.
Kabuff 50 Increases the defence of all allies for 4 to 7 turns. Increases the entire party's Defence by 40% for 4~7 turns.
Intense Defence 70 Assumes an impenetrable defensive stance that reduces most damage received by 910. Can only be used once per battle. Reduces all damage taken by the user by 90%, activating at the beginning of the turn.
Midheal 85 Restores 76 or more HP to a single ally. Restores around 76 HP to an ally, increasing to around 215 HP at 499 Wisdom.
Selflessness 100 Received all incoming attacks in place of allies for 1 round, but suffers greater damage in doing so. Allows the user to take all attacks in the place of the entire party for a single turn, taking 25% more damage than normal per attack.

Trivia edit

  • Defender shares a name, Defence (ぼうぎょ, Bōgyo?), with the recurring Defend command in Japanese.