Cluboon (skill)
Cluboon is a skill introduced in Dragon Quest Monsters: Joker learned by the monster of the same name. It can be upgraded to Cluboon II. Cluboon III is learned by the Cluboon ace.
Dragon Quest Monsters: Joker[edit | edit source]
Cluboon grants the following abilities:
Cluboon[edit | edit source]
| Ability | Skill Points |
|---|---|
| Bang | 7 |
| Stone's Throw | 12 |
| Buff | 18 |
| Bomb Slash | 26 |
| Boom | 38 |
| Sap | 48 |
| Boulder Bash | 60 |
| Earth Guard | 75 |
Cluboon II[edit | edit source]
| Ability | Skill Points |
|---|---|
| Boom | 8 |
| Kabuff | 16 |
| Boulder Bash | 24 |
| Blast Slash | 33 |
| Boulder Toss | 43 |
| Kasap | 55 |
| Kaboom | 70 |
| Earth Guard | 85 |
| Bang Guard | 100 |
Cluboon III[edit | edit source]
| Ability | Skill Points |
|---|---|
| Helm Splitter | 8 |
| Blinding Blow | 13 |
| Hatchet Man | 18 |
| Multislash | 28 |
| Assassin's Stab | 38 |
| Gigaslash | 53 |
| Gigagash | 75 |
| Dazzle Guard | 100 |
Dragon Quest Monsters: Joker 2[edit | edit source]
Boulder Dash replaces Stone's Throw for 12 points, and Master of Weapons replaces Earth Guard in Cluboon. Sleepy Touch replaces Earth Guard and Inaction Guard replaces Bang Guard in Cluboon II. Its other abilities remain unchanged.