Infamous monster

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An "Infamous monster" refers to a specific class of recruitable monsters found in Dragon Quest VIII: Journey of the Cursed King.

Appearance edit

Prior to the 3DS port of VIII, the infamous monsters were the only beasts that would appear on in the field, with all other foes appearing in random encounters. Many monsters would be tucked away in far corners of the regions they dwelt in, though some didn't stray far from the main roads for easy ambushing. In either case, they walk a set path until the party draws near.

Recruitment edit

After completing the trials Morrie set for the player, any infamous monster bested in battle will rise from the ground and admire they party in respect. Here, the game will ask if they player wants to add the monster to their roster. Only three may be recruited in the beginning, and nine after completing rank B of Morrie's monstrous pit.

Raising monsters edit

Monsters do not need to be summoned into battle to gain experience points; their growth is dependent entirely on the Hero's level. Additionally, certain combinations of monsters will allow them to use special attacks.


Archer
HP MP Experience Gold
88~193 15~32 46 17
Attack Defense Speed
58~154 50~190 33~321
Locations Ascantha
Family Bodkin archer
Description Growth levels are 8~96

Special teams and bonuses edit

Infamous monsters of the same family or appropriate theme will gain deathmoves or boosts to their stats when summoned together. These attributes will stack together: for example a team composed of all metal slimes will have Multi-Masher, Magic Burst, and the Slime Power HP doubler.

Bad Spellers edit

Team consists of Dimples, Mudison, and Twiggy, activates Crippling Kaboom deathmove that deals 300~400 Bang-type damage to all enemies.

Bright Sparks edit

Team consists of Sir Bodless, Damon, and Othello, activates Bolt of Blight deathmove that deals 300~450 Bang-type damage to all enemies.

Clank and Spank edit

All team members are of the Machine family, activates Metal Panic – All team members attack a single foe, doing 50% more damage than normal.

Club Club edit

All team members have clubs: Arges, Brontes, Klub Kong, Pa Troll, Skeledoid, Squiggles, & Steropes. Activates Mind Breaker – All team members attack one enemy, and that enemy loses their turn.

Demented Elements edit

All team members belong to the Elemental family. Activates Elemental Storm – All team members and party members resistance to fire and ice damage increases, and a barrier reflects spells back to their caster.

Far From Heaven edit

All members belong to the Demon family and will receive an extra turn when called.

Full Metal Power edit

Team includes Hev and Metaly, activates Magic Burst deathmove.

Fun Guys edit

Team consists of Bo Lete, Madge, and Mushy, activates Super Sweet Breath deathmove, a stronger version of the normal Sweet Breath which affects all enemies and has a higher chance of putting enemies to sleep.

Happy Together edit

Team includes Jewelbag and Trick Bag, and has no distinguishing features.

Heavens Above edit

Team consists of Ray Churls, Ziggy, and Starsky, activates Heavenly Justice deathmove that deals 300~450 strike/rock damage to all enemies.

The Holey Trinity edit

Team consists of Digby, Doug, and Dugan, who fuse into Guaca Mole.

Hurricane Force edit

Team includes Barry White, Harry, Lumpy, or Priestley, activates Hellfire Hurricane deathmove that deals 260~396 Woosh-type damage to all enemies.

Just Beastly edit

All members belong to the Beast family, attack increased by 15 points.

Materialistic edit

All members belong to the Material family, and will receive an extra turn when called.

Mega Metal Maniacs edit

Team includes Hev and Metabble, and activates a unique version of Magic Burst that deals 110~130 damage to random enemies 3~10 times.

Metal Power edit

Team includes Metabble and Metaly, activates Magic Burst.

My Three Golems edit

Team consists of Brickman, Goldman, and Stoneman, who fuse into Mazin.

Not Quite Human edit

Team members belong to the Humanoid family, HP is increased by 15 points.

Slime Power! edit

Team members belong to the Slime family, HP is doubled.

Slime Therapy edit

Two of the following: Curer, Healer, Metaly. Activates Multiheal, which heals the party in battle as well as the monsters.

Slime Time edit

Metaly and two normal slimes, activates Slime Spank – All team members attack a single foe, doing 50% more damage than usual.

Team Goodnight edit

Team consists of Capers, Hoodwink, and Nightwing. Activates Dirge – Reduces the defense of all team members and enemies to 0. This move uses the instant death element, so it will not work on bosses and metal slimes.

The Angry Archers edit

Team consists of Archer, Fletch, and Sagittari. Activates Harrowing Arrow – Arrows hit the entire enemy group for 116~124 Bang type damage. Team theme also increases max HP by 15.

The Aqua Marines edit

Team members belong to the Aquatic family, all team members' defense increases by 30.

The Avian Attackers edit

Team members belong to the Bird family, all team members' agility is increased by 30.

The Blade Runners edit

All team members have swords: Bones, Capers, Cybot, Dumbking, Foul Fowl, Jockey, Lonely Joe, Nohi, Roborg, Skeledoid, and Slimehopper. Activates Triple Swords – All team members attack a single foe, doing 50% more damage than normal.

The Drack Pack edit

Team members belong to the Dragon family, all team members' attack increased by 30.

The Dynamic Duo edit

Team consists of Orrid and Spike, activates Sapper Slapper – Orrid and Spike attack a single foe, and its defense is reduced.

The Fatal Attraction edit

Team consists of Faunus, Hazel, and Slimehopper. Activates Love Typhoon – A pink whirlwind hits a group of foes for 95~105 Woosh-elemental damage.

The Hackers edit

All team members have axes: Bush-W., Hackzilla, Hoodwink, and Skeledoid. Activates Typhoeus' Maul – All team members attack a single foe, doing 50% more damage than normal. If the target is of the beast family, damage is doubled.

The Javelinas edit

All team members have javelins: Deadnoble, Octurion, Orcus. Activates Jolly Jousters – All team members attack eight enemies at random. Each attack deals 50% less damage than normal.

The King and Us edit

Team members are Healer, Curer, and Hev. Activates Maximaster – All dead team members are brought back to life and all team members are fully healed. All team members' defense is increased and all enemies' defense are decreased.

The Legends edit

Team consists of three of the following: Hori, Nohi, Sugi, Tori. Activates Big Bang.

The Nightriders edit

All team members are mounted: Deadnoble, Jockey, and Slimehopper. Activates Riders' Carnival – All team members attack a single foe, dealing double damage.

The Psyche Wards edit

Team consists of three of the following: Big Al, Hazel, Jewelbag, Trick Bag. Activates Tension Boost – All team members and party tension increase by two levels.

The Slime Squad edit

Team consists of plain slimes, activates Supersize Slimey – All team members merge into Ultrus.

The Treasure Hunters edit

Team includes Goldman and JewelBag, activates Good as Gold – Goldman and Jewelbag attack a single foe, and the party receives gold equal to half the damage dealt. Note that this cannot be used in the monster arena.

The Zombebops edit

Team members belong to the Undead family, HP increases by 50 points.

Trauma Centre edit

Team members are Metaly, Curer, and Healer. Activates Omniheal.

Triple Trouble edit

Team consists of Cybot, Nohi, Roborg. Activates Stream Killer Attack – All team members attack a single foe, dealing triple the usual damage.

Two Eyes edit

Team consists of Brontes and Steropes. Activates Sapper Slapper – Brontes and Steropes attack a single foe, and its defense is reduced.

Valentine's Day edit

Team consists of Dolldrums and Moppet, increases agility by 15 points.

Wizards o' Z edit

Team members are Metabble, Curer, and Healer. Activates Zingslinger – All dead team members are returned to life and all team members are completely healed.