Pyre o' Fire

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Pyre o' Fire is an ability in the series.

Characteristics edit

This ability creates a pillar of flame that singes a single enemy, dealing a high amount of fire damage, but has a 33.5% chance to fail when used. In some games, it is considered a breath attack and as such, it is affected by abilities such as Backdraft and Insulatle. In both Dragon Quest VI and Dragon Quest VII, the ability will always fail if it is used while fighting on the ocean or underwater.

Appearances edit

Dragon Quest VI: Realms of Revelation edit

Pyre o' Fire costs 0 MP to use and deals around 170~190 fire damage to a single enemy, with a 2⁄3 chance of succeeding. It will always fail if it is used when fighting on the ocean or underwater. It has the ability to bypass Defending Champion. Pyre o' Fire is learned by advancing to rank 7 as a Ranger. On the enemy side, it can be used by Loss leader, Demon overlord, and Mortamor's third form. In the original Super Famicom version, the enemy's version would always land when used against the party, but in remake versions, it has the same chance of failing as the player.

GameDescription
 
A pillar of flame that singes the enemy.[1]

Dragon Quest VII: Fragments of the Forgotten Past edit

GameDescription
 
A tower of flame that blazes into an enemy and burns them good.[2]

Pyre o' Fire once again costs 0 MP to use and deals between 170~190 fire damage to a single enemy, with a 2⁄3 chance of succeeding. The ability will always fail when fighting on the ocean. In the original Sony PlayStation version, it is learned by reaching rank 7 as a Luminary. On the enemy side, it can be used by the Fire Spirit in both battles.

  • In the Nintendo 3DS version, Pyre o' Fire can now also be learned by reaching rank 4 as a Druid. It is considered an advanced vocational skill, meaning it can only be used as either a Luminary or a Druid.

Dragon Quest X edit

Pyre o' Fire is learned by the Druid vocation when 40 points are invested into the 召喚 (Summoning) skill. The skills costs 12 MP to lob a fireball at one enemy and has a base range of 90~120, with the damage calculation being (Magical might-200) x 0.7348 + 90~120 for a maximum range of 935~965 at 1,350 magical might. It no longer has a chance to fail when used.

References edit

  1. ↑ Nintendo DS and Mobile versions.
  2. ↑ Nintendo 3DS version.