Dark dullahan
| Dragon Quest monster | |
|---|---|
| Dark dullahan | |
| Japanese | スケアフレイル |
| Romaji | ' |
| First appearance | Dragon Quest VIII |
| Bestiary No. | Family | |||||
| 191 | Undead | |||||
| Experience | Gold | HP | MP | |||
| 326 | 138 | 292 | 0 | |||
| Attack | Defense | Agility | Evasion | |||
| 195 | 242 | 105 | 0⁄64 | |||
| In-Game Description | A warrior beheaded in battle and risen again as a monster. Said to occasionally summon dark condors. |
| Spell(s) | None |
| Skill(s) | Brutal hit Call for help (Dark condor) Psyche Up |
| Location(s) | Godbird's Eyrie |
| Item(s) Dropped | Antidotal herb1⁄8 Zombie mail1⁄256 |
| Attack Resistance | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 0% | 25% | 25% | 25% |
| Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
Woosh Resistance * |
| 25% | 25% | 25% | 25% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | Whack Resistance * |
| 0% | 0% | 100% | 50% |
| Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance * |
| 100% | 100% | 100% | 100% |
| Paralysis Resistance * | Poison Resistance * | Snooze resistance * | Stun Resistance * |
| 100% | 50% | 100% | 50% |
| Sap Resistance * | |||
| 50% | |||
| Army Resistance * | |||
| 0% | |||
Dragon Quest X
Reappearing from 5.4 onwards, it is first encountered in the gorge leading to the temple where the Goddess Lutiana is reborn. From this game onwards, they are always encountered after the Dullahan. They once again cast Oomph, while they swing their maces with reckless abandon and is the first normal monster to use the Hell's Circle ability previously used by the Injury Vortex monster.
Dragon Quest XI
First found in the Fortress of Fear, they act mostly the same as in VIII and X, but cannot cast Oomph, instead using Air Pollution. In a sense of irony, they take the Dullahan's position of being encountered in the final dungeon.