Diemon

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Appearances

Dragon Quest VIII: Journey of the Cursed King

Dragon Quest VIII: Journey of the Cursed King
Bestiary No. Family
051 Beast
Experience Gold HP MP
58 19 64 10
Attack Defense Agility Evasion
31 44 43 064
In-Game Description Mysterious monsters known for wearing eerie masks. Their real faces are said to become even scarier.
Spell(s) Crack
Skill(s) Roll a die (10 damage to one ally / 60 damage to one ally)
Location(s) Kingdom of Ascantha
Item(s) Dropped Chimaera wing116
Magic beast hide132
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
0% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
0% 25% 25% 25%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 0% 15% 15%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 0% 0% 50%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
15% 0% 50% 50%
Sap Resistance *
15%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None

Dragon Quest Monsters: Joker

Diemon
Family Beast
Rank C
Description Masked marauders who hide their faces out of courtesy to beautiful monsters.
Weapons Spears, Hammers, Claws, Staves
Traits Wooshmeister
Resistances Confusionproof
Skill Wind Blower
Location -
Breeding chart Winky x 4

Dragon Quest Monsters: Joker 2

Diemons are obtainable by synthesizing two pairs of Winkys and, ensuring that the two synthesized monsters are not the same type (plus and minus), the two synthesized Winkys will be able to form a Diemon.

Related enemies

Dieablo

Dragon Quest VIII: Journey of the Cursed King
Bestiary No. Family
072 Beast
Experience Gold HP MP
72 37 78 15
Attack Defense Agility Evasion
65 70 45 064
In-Game Description A monster with a gleaming golden coat. Seems obsessed with collecting shiny objects.
Spell(s) Fizzle
Skill(s) Rolls a die (10 damage to the party / 60 damage to the party)
Location(s) Kingdom of Trodain
Item(s) Dropped Gold bracer164
Gold ring1256
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
0% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
0% 25% 25% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 0% 50% 50%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 0% 15% 50%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
15% 15% 50% 50%
Sap Resistance *
15%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None

High roller

Dragon Quest VIII: Journey of the Cursed King
File:High roller.png
Bestiary No. Family
193 Beast
Experience Gold HP MP
245 87 284 28
Attack Defense Agility Evasion
148 (233 when serious) 118 (223 when serious) 101 064
In-Game Description The number of eyes hidden underneath their masks constantly changes during battle. When they roll a six, expect to see a bomboulder join the fray.
Spell(s) Kaboom (serious)
Midheal
Skill(s) Brutal hit (serious)
Call for help (Bomboulder)
Wind Sickles
Location(s) Untrodden Groves
Item(s) Dropped Leather hat132
Prayer ring1256
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
0% 25% 25% 25%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
100% 0% 0% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 0% 50% 100%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 50% 100% 100%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
50% 15% 50% 50%
Sap Resistance *
50%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None

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