A Ghoul is an undead enemy in the Dragon Quest series, introduced in Dragon Quest II. It has a stronger attack and more HP than a walking corpse, and is able to call for back up if the player is not swift in dispatching it.

Appearances

Dragon Quest II

Dragon Quest III

Dragon Quest VIII

Bestiary No. Family
128 Undead
Experience Gold HP MP
98 17 182 0
Attack Defense Agility Evasion
102 42 66 064
In-Game Description Strike or slice these monsters all you want; their undead flesh feels no pain. Beware of their tendency to call in fellow ghouls to sway the odds in their favor.
Spell(s) None
Skill(s) Call for help
Location(s) Arcadia Region
East Argonia
Item(s) Dropped Antidotal herb18
Gold ring1128
Attack Resistance Frizz Resistance * Sizz Resistance * Fire Breath
Resistance
*
30% 0% 0% 0%
Bang Resistance * Crack Resistance * Ice breath
Resistance
*
Woosh Resistance *
0% 50% 50% 0%
Strike/Rock Resistance * Zap Resistance * Drain Magic Resistance Whack Resistance *
0% 0% 100% 15%
Ban Dance Resistance Dazzle Resistance Fizzle Resistance Fuddle Resistance *
100% 50% 100% 15%
Paralysis Resistance * Poison Resistance * Snooze resistance * Stun Resistance *
100% 50% 50% 50%
Sap Resistance *
0%
Army Resistance *
0%
Ports (3DS, Mobile)
Notable Changes
None

Dragon Quest IX

#111 - Ghoul
HP MP Experience Gold
162 12 760 124
Attack Defense Speed
112 65 90
Dropped Item Manky mud (common, 1/16)
Tough guy tattoo (rare, 1/64)
Locations The Plumbed Depths
Urdus Marshland
Khaalag Coast
Grotto
Skills Call for backup
Family Zombie
Bestiary # 111
Game Dragon Quest IX
Console DS
Description They're pretty strong for stiffs, and although they don't have any special attacks, beware of them bellowing for backup.

When they begin to rot, their breath and nails grow thick with toxins, but these dissipate as they deteriorate further.

Related enemies

Gallery