Description
The Druid's magical power is unparalleled by any human, the very forces of nature bowing to their every whim. The tides, the storms, even the cracking fury of the earth itself is under their control.
The Druid also casts spells for less MP, much like the Sage, and have access to a far greater pool of spells and skills. In order to become a Druid, one must master both the Sage and Luminary vocations.
| Rank |
MP Cost
|
| 1 |
225/256
|
| 2 |
225/256
|
| 3 |
220/256
|
| 4 |
215/256
|
| 5 |
80%
|
| 6 |
80%
|
| 7 |
60%
|
| 8 |
50%
|
Stat Changes
| Statistics
|
Change
|
| Battles to Master
|
250
|
| Strength
|
-10%
|
| Agility
|
+15%
|
| Resilience
|
+5%
|
| Wisdom
|
+20%
|
| Style
|
Null
|
| Max HP
|
-10%
|
| Max MP
|
+20%
|
| Mastery Bonus
|
+30 Bonus to MP
|
Psx Abilities
- Called Summoner in the previous localization
| Level
|
Title
|
Learns
|
Battles Needed
|
Target
|
Info
|
MP
|
| 1
|
Theurgist
|
Meditate
|
1
|
Self
|
Heals ~500 to the caster
|
0
|
| 2
|
Conjuror
|
Kathwack
|
30
|
All Enemies
|
Has a chance of instantly killing all enemies
|
15
|
| 3
|
Geomancer
|
Magma Blast
|
60
|
All Enemies
|
Causes ~80HP in flame damage
|
0
|
| 4
|
Elemental
|
Fissure
|
90
|
All Enemies
|
Has a chance of instantly killing all enemies
|
15
|
| 5
|
Maelstrom
|
Hellfire
|
120
|
All Enemies
|
Causes ~210 HP in fire damage
|
20
|
| 6
|
Tempest
|
Disruptive Wave
|
150
|
All Enemies
|
Removes all positive statuses from all enemies
|
0
|
| 7
|
Fury
|
Lightning Storm
|
200
|
All Enemies
|
Causes ~270 HP in electric damage
|
25
|
| 8
|
Ragnarok
|
That Special Summon
|
250
|
Self
|
Summons one of the four great deities to fight for your side
|
20
|
3DS Abilities
Trivia
- Theurgy is the practice of rituals used to call upon the aid of one or more gods. One who practices theurgy is called a therugist.
- Ragnarok comes from Norse mythology. It is the time of a great battle between gods and monsters which will herald the end of the gods themselves and the end of the world itself.