Erik (カミュ, Camus) is a character in Dragon Quest XI. He is a thief who becomes a companion to the hero early in the story after abandoning his life of crime.
His weapons of choice consist of knives, one-handed swords, and boomerangs, and he is even capable of dual wielding weapons.
Appearance and Personality
Erik is a young man with blue eyes and slicked back, spiky cyan hair that has a single forelock. He has a single gold hoop earring on each ear and wears purple beads around his neck. His clothes are relatively simple, wearing a hooded dark green tunic with lacing that exposes his chest, a red sash tied around his waist, blue trousers, fingerless gloves, and leather shoes worn with orange socks that are held up with string. He carries a scabbard with a dagger on his sash.
Despite his gruff exterior, he has a kind and compassionate heart. He is a seasoned traveler and guides the hero along his journey.
Story
Erik first encounters the hero in the prisons of Heliodor Castle.
Base Stats
| Attribute |
Starting Stats |
Maximum Stats
|
| Level |
5 |
99
|
| HP |
42 |
620
|
| MP |
19 |
360
|
| Strength |
19 |
330
|
| Agility |
24 |
475
|
| Resilience |
11 |
190
|
| Magical Might |
17 |
300
|
| Magical Mending |
0 |
0
|
| Deftness |
22 |
430
|
| Charm |
19 |
250
|
| Initial gear |
|
Pep bonus
Strength +20% (40%), Deftness +100% (150%), Evasion +100% (150%). Parenthesis includes bonus from pep-up power-up
Spells
Character builder
| Name
|
MP
|
Points
|
Target
|
Pep
|
Info
|
Oomph
|
| Flame Slash
|
2
|
3
|
--
|
--
|
120% fire damage to one enemy
|
--
|
| Attack Power When Wielding +10
|
--
|
4
|
--
|
--
|
NA
|
--
|
| Critical Hit Chance When Wielding +2%
|
--
|
6
|
--
|
--
|
NA
|
--
|
| Sword Stance
|
2
|
7
|
--
|
--
|
Increases parrying chance by 33% for four turns
|
--
|
| Attack Power When Wielding +20
|
--
|
10
|
--
|
--
|
NA
|
--
|
| Dragon Slash
|
2
|
10
|
--
|
--
|
200% (plus 10) damage to dragon-family enemies
|
--
|
| Metal Slash
|
2
|
12
|
--
|
--
|
1~2 damage to metal slimes, cannot miss
|
--
|
| Attack Power When Wielding +25
|
--
|
14
|
--
|
--
|
NA
|
--
|
| Attack Power When Wielding +35
|
--
|
16
|
--
|
--
|
NA
|
--
|
| Miracle Slash
|
4
|
12
|
--
|
--
|
Restores at least 20 HP per slash
|
--
|
| Fatal Flash
|
8
|
20
|
--
|
--
|
40% chance to instantly kill one enemy, 250% damage if attempt fails
|
--
|
| Dually Deadly
|
--
|
25
|
--
|
--
|
Removes damage reduction found in dual-wielding
|
--
|
| Name
|
MP
|
Points
|
Target
|
Pep
|
Info
|
Oomph
|
| Attack Power When Wielding +5
|
--
|
3
|
--
|
--
|
NA
|
--
|
| Critical Hit Chance When Wielding +2%
|
--
|
4
|
--
|
--
|
NA
|
--
|
| Sleeper Hit
|
3
|
6
|
--
|
--
|
120% damage with a 50% chance to snooze the target
|
--
|
| Cobra Strike
|
3
|
7
|
--
|
--
|
120% damage with a 50% chance to poison the target
|
--
|
| Persecutter
|
5
|
9
|
--
|
--
|
620% damage if target is asleep or confuses, 110% damage otherwise
|
--
|
| Victimiser
|
5
|
13
|
--
|
--
|
620% damage if target is poisoned or paralyzed, 110% damage otherwise
|
--
|
| Critical Hit Chance When Wielding +4%
|
--
|
14
|
--
|
--
|
NA
|
--
|
| Dodge Chance +3%
|
--
|
14
|
--
|
--
|
NA
|
--
|
| Attack Power When Wielding +30
|
--
|
16
|
--
|
--
|
NA
|
--
|
| Dual-Wielding
|
--
|
16
|
--
|
--
|
NA
|
--
|
| HP Hoover
|
4
|
16
|
--
|
--
|
Restores at least 20 HP per stab
|
--
|
| Assassin's Stab
|
5
|
16
|
--
|
--
|
20% chance to instantly kill target
|
--
|
| Nastier Knives
|
--
|
20
|
--
|
--
|
Increases status ailment chance for knife skills by 25%
|
--
|
| Name
|
MP
|
Points
|
Target
|
Pep
|
Info
|
Oomph
|
| Ooze Bruiser
|
2
|
3
|
--
|
--
|
Deals 150% damage to slimes
|
--
|
| Accuracy When Wielding +5%
|
--
|
4
|
--
|
--
|
NA
|
--
|
| Attack Power When Wielding +5
|
--
|
6
|
--
|
--
|
NA
|
--
|
| Metalicker
|
3
|
7
|
--
|
--
|
1~2 damage to metal slimes, cannot miss
|
--
|
| Accuracy When Wielding +5%
|
--
|
9
|
--
|
--
|
NA
|
--
|
| Power Throw
|
4
|
13
|
--
|
--
|
120% damage, no reduction
|
--
|
| Attack Power When Wielding +10
|
--
|
14
|
--
|
--
|
NA
|
--
|
| Accuracy When Wielding +10%
|
--
|
16
|
--
|
--
|
NA
|
--
|
| Twomerang
|
8
|
16
|
--
|
--
|
120% damage twice, 240% total
|
--
|
| Starburst Throw
|
10
|
18
|
--
|
--
|
Up to 125~135 light damage
|
--
|
| Double Down
|
24
|
20
|
--
|
--
|
180% damage twice, 360% total. 50% chance to reduce target's resistances to ailments and debuffs by one stage
|
--
|
| Pep-Up Power Up
|
--
|
25
|
--
|
--
|
NA
|
--
|
Guile
| Name
|
MP
|
Points
|
Target
|
Pep
|
Info
|
Oomph
|
| Agility +10
|
--
|
8
|
--
|
--
|
NA
|
--
|
| Deftness +10
|
--
|
8
|
--
|
--
|
NA
|
--
|
| Dodge Chance +2%
|
--
|
8
|
--
|
--
|
NA
|
--
|
| Half-Inch
|
--
|
8
|
--
|
--
|
Chance to steal from a monster, success rises with deftness for 75% cap
|
--
|
| Agility +30
|
--
|
10
|
--
|
--
|
NA
|
--
|
| Deftness +30
|
--
|
10
|
--
|
--
|
NA
|
--
|
| Dodgy Character
|
4
|
12
|
--
|
--
|
Doubles evasion for two turns
|
--
|
| Divide
|
6
|
14
|
--
|
--
|
Erik's clones copy his actions for two turns
|
--
|
| Sticky Fingers
|
--
|
14
|
--
|
--
|
Raises base steal rate by 15%
|
--
|
| Dodge Chance +5%
|
--
|
16
|
--
|
--
|
NA
|
--
|
| Pep Chance +5%
|
--
|
16
|
--
|
--
|
NA
|
--
|
| Falcon Slash
|
4
|
18
|
--
|
--
|
Strike twice at full power, each hit can critical
|
--
|
| Critical Claim
|
64
|
20
|
--
|
--
|
Guarantees a critical hit, cannot miss
|
--
|
Gallery