Everyman

Revision as of 16:07, 26 February 2025 by dragon>Follower of Light
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Everyman (ふつう, futsū?, lit. translated as ordinary in the Game Boy Color version of Dragon Quest III and in Dragon Quest Monsters) is a personality in the Dragon Quest III remakes, in Dragon Quest Monsters, in Dragon Quest X, and in Dragon Quest: Monster Parade.

Appearances edit

Dragon Quest III: The Seeds of Salvation edit

In the Dragon Quest III remakes, everyman is a personality that neither improves nor reduces any stat's growth.

The hero cannot become an everyman at the start of the game.

Other party members have a chance to be an everyman when talent scouted at Patty's Party Planning Place, depending on their stat bonuses.

Class / gender Stat bonuses for everyman (chance)
                
  • Agility bonus highest, ≤6, resilience or luck bonus second (10⁄29)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (5⁄17)
  • Strength bonus highest, ≤6, wisdom or luck bonus second (5⁄18)
  • Wisdom bonus highest, ≤5 (4⁄15)
  • Luck bonus highest, ≤6 (4⁄17)
                
  • Agility bonus highest, ≤6, resilience or luck bonus second (10⁄29)
  • Strength bonus highest, ≤6, wisdom or luck bonus second (1⁄3)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (5⁄17)
  • Wisdom bonus highest, ≤5 (4⁄15)
  • Luck bonus highest, ≤6 (4⁄17)
                
  • Agility bonus highest, ≤6, wisdom or luck bonus second (4⁄13)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (5⁄17)
  • Strength bonus highest, ≤6, wisdom or luck bonus second (5⁄18)
  • Wisdom bonus highest, ≤5 (4⁄15)
  • Luck bonus highest, ≤6 (4⁄17)
                
  • Strength bonus highest, ≤6, wisdom or luck bonus second (1⁄3)
  • Agility bonus highest, ≤6, wisdom or luck bonus second (4⁄13)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (5⁄17)
  • Wisdom bonus highest, ≤5 (4⁄15)
  • Luck bonus highest, ≤6 (4⁄17)
                
  • Strength bonus highest, ≤6, agility or luck bonus second (4⁄11)
  • Agility bonus highest, ≤7, resilience or luck bonus second (8⁄23)
  • Resilience bonus highest, ≤5, strength, agility, or luck bonus second (2⁄7)
  • Luck bonus highest, ≤5 (10⁄37)
  • Wisdom bonus highest, ≤5 (4⁄15)
                
  • Agility bonus highest, ≤7, resilience or luck bonus second (8⁄23)
  • Strength bonus highest, ≤6, agility or luck bonus second (4⁄13)
  • Resilience bonus highest, ≤5, strength, agility, or luck bonus second (2⁄7)
  • Luck bonus highest, ≤5 (10⁄37)
  • Wisdom bonus highest, ≤5 (4⁄15)
                
  • Agility bonus highest, ≤6, resilience or luck bonus second (10⁄29)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (5⁄17)
  • Strength bonus highest, ≤10, luck bonus second (2⁄7)
  • Wisdom bonus highest, ≤5 (8⁄31)
  • Luck bonus highest, ≤5 (1⁄4)
                
  • Agility bonus highest, ≤6, resilience or luck bonus second (10⁄29)
  • Strength bonus highest, ≤10, luck bonus second (2⁄7)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (1⁄4)
  • Wisdom bonus highest, ≤5 (1⁄9)
                
  • Agility bonus highest, ≤6, resilience or luck bonus second (10⁄29)
  • Strength bonus highest, ≤10, luck bonus second (2⁄7)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (1⁄5)
  • Wisdom bonus highest, ≤5 (1⁄9)
                
  • Agility bonus highest, ≤6, wisdom or luck bonus second (4⁄13)
  • Strength bonus highest, ≤10, luck bonus second (2⁄7)
  • Wisdom bonus highest, ≤5 (8⁄31)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (1⁄4)
  • Luck bonus highest, ≤5 (1⁄4)
                
  • Agility bonus highest, ≤6, wisdom or luck bonus second (4⁄13)
  • Strength bonus highest, ≤10, luck bonus second (2⁄7)
  • Wisdom bonus highest, ≤5 (8⁄31)
  • Luck bonus highest, ≤5 (1⁄4)
  • Resilience bonus highest, ≤5, agility, wisdom, or luck bonus second (1⁄5)

An existing character cannot become an everyman through items.

Dragon Quest III HD-2D Remake edit

The everyman personality has no influence on any stat and there is no post-recruitment method to for a character to become an everyman.

Vocation / sex Stat bonuses for everyman (chance)
  
File:Warrior female IIIHD2-D.pngLink=Warrior
  • Agility bonus highest, ≤6, stamina or luck bonus second (10⁄29)
  • Stamina bonus highest, ≤5, agility, wisdom, or luck bonus second (5⁄17)
  • Strength bonus highest, ≤6, wisdom or luck bonus second (5⁄18)
  • Wisdom bonus highest, ≤5 (4⁄15)
  • Luck bonus highest, ≤6 (4⁄17)
  
  
  • Strength bonus highest, ≤6, agility or luck bonus second (4⁄11)
  • Agility bonus highest, ≤7, Stamina or luck bonus second (8⁄23)
  • Stamina bonus highest, ≤5, strength, agility, or luck bonus second (2⁄7)
  • Luck bonus highest, ≤5 (10⁄37)
  • Wisdom bonus highest, ≤5 (4⁄15)
  
  • Agility bonus highest, ≤6, stamina or luck bonus second (10⁄29)
  • Stamina bonus highest, ≤5, agility, wisdom, or luck bonus second (5⁄17)
  • Strength bonus highest, ≤10, luck bonus second (2⁄7)
  • Wisdom bonus highest, ≤5 (8⁄31)
  • Luck bonus highest, ≤5 (1⁄4)
  
  • Agility bonus highest, ≤6, stamina or luck bonus second (10⁄29)
  • Strength bonus highest, ≤10, luck bonus second (2⁄7)
  • Stamina bonus highest, ≤5, agility, wisdom, or luck bonus second (1⁄4)
  • Wisdom bonus highest, ≤5 (1⁄9)
File:Monster wrangler female IIIHD2-D.pngLink=Monster Wrangler
  
  • Agility bonus highest, ≤6, wisdom or luck bonus second (4⁄13)
  • Strength bonus highest, ≤10, luck bonus second (2⁄7)
  • Wisdom bonus highest, ≤5 (8⁄31)
  • Stamina bonus highest, ≤5, agility, wisdom, or luck bonus second (1⁄4)
  • Luck bonus highest, ≤5 (1⁄4)


Gallery edit