| Spell |
MP Cost |
Target |
Info |
Vocations
|
| Sizz |
4 |
1 Group |
Does ~20HP in flame damage |
Mage Lv1
|
| Snooze |
3 |
1 Group |
Puts a group of enemies to sleep |
Mage Lv2
|
| Zoom |
1 |
Field |
Return to previously visited locations |
Mage Lv3
|
| Absorb Magic |
2 |
Self |
Absorb the MP of an incoming spell |
Mage Lv3 (3DS)
|
| Evac |
8 |
Field |
Exit instantly from dungeons, caves, etc. |
Mage Lv4
|
| Sap |
3 |
1 Enemy |
Reduces the defense of a single enemy |
Mage Lv4
|
| Frizzle |
4 |
1 Enemy |
Does ~80HP in flame damage |
Mage Lv5, Barbatos Lv6
|
| Boom |
8 |
All Enemies |
Does ~60HP in explosion damage |
Mage Lv6, Barbatos Lv1
|
| Dazzle |
3 (PSX), 5 (3DS) |
1 Group |
Envelops a group of enemies in a group of illusions |
Mage Lv6, Draguar Lv2
|
| Sizzle |
6 |
1 Group |
Does ~40HP in flame damage |
Mage Lv7
|
| Crackle |
5 |
1 Group |
Does ~50HP in ice damage |
Mage Lv8
|
| Poof |
1 |
1 Group |
Banishes 1 group of enemies from battle |
Priest Lv1
|
| Heal |
2 |
1 Ally |
Restores at least 30HP to a single ally |
Priest Lv1, Shepherd Lv3, Kingfuchsia Lv2, Healslime Lv2
|
| Woosh |
2 |
1 Group |
Does ~15HP in wind damage |
Priest Lv2, Draguar Lv1
|
| Buff |
2 |
1 Ally |
Raises the defense of a single ally |
Priest Lv3, Jawtoise Lv2
|
| Fizzle |
3 |
1 Group |
Has a chance of preventing one group of enemies from casting spells |
Priest Lv4, Malevolantern Lv1
|
| Midheal |
4 |
1 Ally |
Restores at least 75HP to a single ally |
Priest Lv5, Armamentalist Lv1 (3DS)
|
| Swoosh |
4 |
1 Group |
Does ~30HP in wind damage |
Priest Lv6, Sailor Lv7, Armamentalist Lv2 (3DS)
|
| Fullheal |
6 |
1 Ally |
Restores an ally to full HP |
Priest Lv7
|
| Zing |
8 |
1 Ally |
Has the chance of restoring one fallen ally with half their Max HP |
Priest Lv8
|
| Tingle |
2 |
All Allies |
Cures all party members of paralysis, sleep and other ailments |
Sailor Lv3 (3DS), Sailor Lv6 (PSX)
|
| Squelch |
2 |
1 Ally |
Cures a single ally of the effects of poison |
Shepherd Lv2, Pirate Lv1
|
| Storeyteller |
2 |
Field |
Reveals which level of a building or dungeon the user is on |
Thief Lv6
|
| Safe Passage |
2 |
Field |
Allows the party to pass unscathed over potentially perilous ground |
Thief Lv2 (3DS), Pirate Lv4 (PSX)
|
| Peep |
2 |
Field |
Reveals the nature of the treasure in a chest |
Thief Lv4 (3DS)
|
| Snoop |
2 |
Field |
Locates hidden curiosities |
Thief Lv5 (3DS), Pirate Lv5 (PSX)
|
| Holy Protection |
4 |
Field |
A holy aura that keeps weaker monsters away |
Thief Lv7 (3DS), Troubadour Lv5 (PSX)
|
| Bounce |
4 |
1 Ally |
Builds a barrier that reflects all spells |
Armamentalist Lv1
|
| Bazoom |
8 |
1 Enemy |
Removes one enemy from battle |
Armamentalist Lv6 (PSX), Hero Lv4 (3DS)
|
| Kabuff |
3 |
All Allies |
Raises the defense of all party members |
Armamentalist Lv3 (3DS), Sage Lv4, Monster Master Lv2, Champion Lv5, Hero Lv1
|
| Insulatle |
3 |
All Allies |
Protects the party from fire and ice attacks |
Armamentalist Lv3 (3DS), Sage Lv2, Monster Master Lv3 (3DS), Druid Lv1 (3DS), Hero Lv1 (3DS), Gripevine Lv5
|
| Oomph |
6 |
1 Ally |
Doubles a single party member's attack power |
Armamentalist Lv4, Sage Lv2, Pirate Lv6, Paladin Lv6, Champion Lv5, Hero Lv1, Druid Lv1
|