List of version differences in Dragon Quest I

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Revision as of 00:38, 14 December 2014 by dragon>XL-DJK
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This article is a listing of the version differences of Dragon Quest I.

Famicom Version

  • Original version
  • Password save system
  • Uses sprites much like older PC RPGs (such as the early Ultima games), in that characters did not face in a particular direction, but instead always face forward.
  • When you want to talk to someone, you have to choose a direction first.

NES Version

  • Battery-backed SRAM system.
  • Dragon Warrior release was allocated more memory for graphics improvements
  • Characters were given directional appearance and was also applied to all moving NPCs.
  • Coastline graphics were slightly upgraded to appear better.
  • When you want to talk to someone, the direction you face is used. This also applies to all moving NPCs as well.

SFC Version

  • Hero is able to carry multiple weapon and armor items. Previously, only 1 of each type of equipment could be held.
  • Scale of dungeons is greatly increased.
  • Mountain Cave is greatly redesigned.
  • Experience needed to gain levels is decreased.
  • Experience and gold given by monsters is increased.
  • The dragon guarding the princess is given an on screen sprite.
  • Shrines are given world map sprites rather than simply staircase sprites.
  • Shrines are given a unique soundtrack. The same music which is used for shrines in Dragon Quest II.
  • The Silver Harp will summon any enemy in the area when used, as opposed to the NES Version which would only summon monsters from around Tantegal or the Mountain Cave.
  • Roto's Tablet is now a tombstone that appears in place of the chest containing it.

GBC Version

  • Many names in the game have been shortened due to GBC's display constraints.