Lone wolf (translated as solitary in the Game Boy Color version of Dragon Quest III) is a personality in the Dragon Quest III remakes, in Dragon Quest X, and in Dragon Quest: Monster Parade.
In the Dragon Quest III remakes, Lone wolf is a personality that improves agilty, resilience and wisdom growth, but reduces luck growth.
At the start of the game, the Hero becomes a Lone wolf by receiving the final test of character in the theater. The hero must answer no to the guy asking about marrying the dancer.
Other party members have a chance to be a Lone wolf when recruited as any class with the exception of priests and mages, depending on their stat bonuses.
Class / gender
Stat bonuses for Lone wolf (chance)
Agility bonus highest, ≤6, Strength second (1⁄3)
Agility bonus highest, ≤6, Strength second (1⁄4)
Agility bonus highest, 7–10 (3⁄8)
Agility bonus highest, ≤6, Wisdom/luck second (3⁄13)
Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
Agility bonus highest, ≤6, Strength bonus second (1⁄3)
Wisdom bonus highest, ≤5 (6⁄31)
Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
Agility bonus highest, ≤6, Strength bonus second (1⁄4)
Wisdom bonus highest, ≤5 (6⁄31)
Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
Agility bonus highest, ≤6, Strength bonus second (1⁄3)
Resilience bonus highest, ≤5, Agility/wisdom/luck second (1⁄8)
Wisdom bonus highest, ≤5 (2⁄18)
Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
Agility bonus highest, ≤6, Strength bonus second (1⁄4)
Resilience bonus highest, ≤5, Agility/wisdom/luck second (1⁄10)
Wisdom bonus highest, ≤5 (2⁄18)
Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
Agility bonus highest, 7–10 (3⁄8)
Agility bonus highest, ≤6, Wisdom/luck second (3⁄13)
Resilience bonus highest, ≤5, Agility/wisdom/luck second (1⁄8)
Wisdom bonus highest, ≤5 (6⁄31)
Strength bonus highest, ≤10, Wisdom bonus second (4⁄9)
Agility bonus highest, 7–10 (3⁄8)
Agility bonus highest, ≤6, Wisdom/luck second (3⁄13)
Resilience bonus highest, ≤5, Agility/wisdom/luck second (1⁄10)
Wisdom bonus highest, ≤5 (6⁄31)
An existing character becomes a lone wolf temporarily while wearing the skull ring accessory.