Luminary Leader

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Luminary Leader is the main protagonist of Dragon Quest: The Adventure of Dai: A Hero's Bonds.

Although players can choose their appearance, Luminary Leader is usually depicted as a light-skinned, brunette boy in promotional images.

The Luminary Leader was created by the Goddess in order to fight Xevallo, alongside their guide Pinky. The Luminary Leader has the power of the bonds, allowing them for get stronger the deeper the bonds they form with other people are. They posses a crest similar to Dai's, but their's is shaped like a triangle within another triangle.

Another unique characteristic of the Luminary Leader is that they can change vocation at will.

Hero

Luminary Leader
Details
Luminary Leader
Hero
Character (Style) Bond:
1.?
2.?
Stats
HP Physical Attack Physical Defence Magical Attack Magical Defence Recovery
? ? ? ? ? ?
Character Traits
Main: Character (Style) Soul I:
Luminary Leader (Hero) Soul I: Heals 2% of the user's max. HP for every third skill that hits. Luminary Leader (Hero) Soul II: Raises multi-element damage. (7%)
Character (Style) Soul II: Character (Style) Soul III:
Luminary Leader (Hero) Soul III: Raises the user's Physical and Magical Attack when HP is 75% or more (20%) Luminary Leader (Hero) Soul IV: Raises multi-element Resistance. (2%)
Character (Style) Soul IV: Character (Style) Soul V:
Luminary Leader (Hero) Soul V: Raises multi-element damage. (3%) Luminary Leader (Hero) Soul VI: Raises HP recovered from healing when user's HP is 50% or less. (20%)
Character (Style) Soul VI: Character (Style) Soul VII:
None. None.

Warrior

Luminary Leader
Details
Luminary Leader
Warrior
Character (Style) Bond:
1.?
2.?
Stats
HP Physical Attack Physical Defence Magical Attack Magical Defence Recovery
? ? ? ? ? ?
Character Traits
Main: Character (Style) Soul I:
Luminary Leader (Warrior) Soul I: Raises the user's Physical and Magical Defence for a short time when usign a skill. (20%) Luminary Leader (Warrior) Soul II: Raises multi-element damage. (7%)
Character (Style) Soul II: Character (Style) Soul III:
Luminary Leader (Warrior) Soul III: Raises the user's Physical Attack temporarily after taking a hit. (20%) Luminary Leader (Warrior) Soul IV: Raises multi-element Resistance. (2%)
Character (Style) Soul IV: Character (Style) Soul V:
Luminary Leader (Warrior) Soul V: Raises multi-element damage. (3%) Luminary Leader (Warrior) Soul VI: Raises the user's Physical Attack temporarily after performing a Guard Break. (30%)
Character (Style) Soul VI: Character (Style) Soul VII:
None. None.

Mage

Luminary Leader
Details
Luminary Leader
Mage
Character (Style) Bond:
1.?
2.?
Stats
HP Physical Attack Physical Defence Magical Attack Magical Defence Recovery
? ? ? ? ? ?
Character Traits
Main: Character (Style) Soul I:
Luminary Leader (Mage) Soul I: Raises the user's Magical Attack temporarily when attacking with max. charge. (20%) Luminary Leader (Mage) Soul II: Increases damage dealt against enemy weak points. (20%)
Character (Style) Soul II: Character (Style) Soul III:
Luminary Leader (Mage) Soul III: Raises multi-element damage. (7%) Luminary Leader (Mage) Soul IV: Raises multi-element Resistance. (2%)
Character (Style) Soul IV: Character (Style) Soul V:
Luminary Leader (Mage) Soul V: Raises multi-element damage. (3%) Luminary Leader (Mage) Soul VI: Raises the user's Magical Attack for a short time when using a skill. (20%)
Character (Style) Soul VI: Character (Style) Soul VII:
None. None.

Priest

Luminary Leader
Details
Luminary Leader
Priest
Character (Style) Bond:
1.?
2.?
Stats
HP Physical Attack Physical Defence Magical Attack Magical Defence Recovery
? ? ? ? ? ?
Character Traits
Main: Character (Style) Soul I:
Luminary Leader (Priest) Soul I: Raises an ally's Physical and Magical Defence by 10% every 10 seconds for a short time when healing them with a skill or special move. (20%) Luminary Leader (Priest) Soul II: Raises multi-element damage. (7%)
Character (Style) Soul II: Character (Style) Soul III:
Luminary Leader (Priest) Soul III: Raises the user's Physical and Magical Defence for a short time when using a skill. (10%) Luminary Leader (Priest) Soul IV: Raises multi-element Resistance. (2%)
Character (Style) Soul IV: Character (Style) Soul V:
Luminary Leader (Priest) Soul V: Raises multi-element damage. (3%) Luminary Leader (Priest) Soul VI: Allows a character to survive a fatal blow with 1 HP when HP is at 30% or more. (Charge time: 30 seconds)
Character (Style) Soul VI: Character (Style) Soul VII:
None. None.


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