As a class, the Wizard (or Mage) specializes in casting destructive spells, but performs poorly at close combat. They can also use certain field spells to help the party in its adventures. The Wizard is given powerful magical abilities when leveled fully, including BeDragon and Explodet. The Wizard also has the Chance spell introduced in Dragon Quest II, which has a large menu of possible random effects: some very good, some very bad. Though Wizards have high Intelligence, they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor.
The Mage's spells are useful after the events in Dharma but when combined with the mastered Cleric class, the character can become a Sage and learn much more devastating spells and a Summoner afterwards.
Dragon Quest IX
The mage class is available at the start of the game and has the unique skillset "Spellcraft". Mages can also use skill points to learn Knife, Wand, Whip, and Shield skills.
Spellcraft
Required points
Name
Effects
8
Wizard Ward
Creates a barrier that protects the caster from magic
18
Natural Magical Might +20
Permanently adds 20 to magical might
26
Spooky Aura
Reduces an enemy's resistance to magic
38
Natural Max MP +10
Permanently adds 10 to Max MP
46
Focus Pocus
Restores some MP on next turn
54
Critical Spell Rate Up
Spells are more likely to go haywire or get a serious boost (the magic equivalent of a critical hit)