A magic-user who fights with spells, and is able to master a wealth of attack magic.
--Description in Dragon Quest VII .
The Mage (魔法使い, Mahou Tsukai ) is a recurring vocation in the Dragon Quest series. An iconic staple of medieval fantasy, the magi typically have high Wisdom and MP to facilitate their offensive spellcasting, but low Strength, Resilience and poor equipment choices that hamper their physical prowess and survivability.
Characteristics
As the premiere magical vocation, the Mage specializes in casting destructive and debilitating spells, but performs poorly at melee combat; though magi have high Wisdom , they are physically frail and cannot equip heavy weapons such as swords, axes, spears, or heavy armor.
Magi focus on crowd control, with most spells targeting multiple enemies at once. Offensive spells that do focus on one enemy usually keep pace with the physical attacks of melee characters until the late game, where it is better to buff such a character with Oomph instead. A mage can also use the Evac spell to get the party out of a dungeon when things are dire, and can cast Zoom in most games as well.
Stats
Equipment
♥ denotes ladies only.
♂ denotes men only.
Spells
Mage is one of the basic classes available. It is one of the prerequisites for the Sage vocation (along with Priest ), and for the Armamentalist vocation (along with Warrior ).
Stat Changes
Statistics
Change
Battles to Master
180
Strength
-40%
Agility
-5%
Resilience
-40%
Wisdom
+20%
Max HP
-40%
Max MP
+10%
Abilities
Level
Title
Learns
Battles Needed
Target
Info
MP
1
Novice
Frizzle
1
One enemy
Burns a single enemy with a large fireball.
4
Snooze
One group
Puts a group of enemies to sleep.
3
2
Apprentice
Sizz
13
One group
Singes a group of enemies with a blazing fire.
4
Dazzle
One group
Envelops a group of enemies in illusions.
5
3
Magician
Sizzle
28
One group
Burns a group of enemies enemies with a blazing wall of fire.
6
Zoom
Self
Teleports to a previously visited town
1
4
Enchanter
Fuddle
43
One group
Sends a group of enemies into a state of confusion.
5
Kasap
Self
Reduces the defence of a group of enemies.
4
5
Conjurer
Boom
75
All enemies
Engulfs all enemies in a large explosion.
8
Evac
Self
Escapes to world map
8
6
Sorcerer
Crackle
105
Enemy group
Rips into a group of enemies with sharp icicles.
5
Drain Magic
One enemy
Steals MP from a single enemy.
0
7
Wizard
Kasnooze
145
Enemy group
Puts a group of enemies into a deep sleep.
5
8
Archmage
Kasizzle
180
One group
Scorches a group of enemies with blazing hellfire.
10
Bounce
Self
Forms a protective barrier that reflects all spells.
4
Mage is one of the basic vocations available at Alltrades Abbey . It is a prerequisite for the Sage and Armamentalist vocations.
Stat Changes
Statistics
Change
Battles to Master
170 (PS1)
80 (3DS)
Strength
-40%
Agility
-5%
Resilience
-40%
Wisdom
+20%
Style
+10%
Max HP
-40%
Max MP
+10%
PS1 Abilities
Level
Title
Learns
Battles Needed
Target
Info
MP
1
Beginner
Sizz
1
One Group
Does ~20HP in flame damage
4
2
Novice
Snooze
13
One Group
May cause sleep in one group of enemies
3
3
Dabbler
Zoom
28
Field
Return to previously visited locations.
1
4
Magician
Evac
43
Field
Allows the party to escape dungeons and caves
8
Sap
One Enemy
Cuts one enemy's defense in half
3
5
Sorcerer
Frizzle
70
One Enemy
Causes ~80HP in fire damage
4
6
Wizard
Boom
105
All Enemies
Causes ~60HP in explosion damage
8
Dazzle
One Group
May cause fog in one group of enemies
3
7
Warlock
Sizzle
135
One Group
Causes ~40HP in flame damage
6
8
Archmage
Crackle
170
One Group
Causes ~50HP in ice damage
5
3DS Abilities
Level
Title
Learns
Battles Needed
Target
Info
MP
1
Hobbyist
Sizz
1
One Group
Singes a group of enemies with blazing fire.
4
2
Apprentice
Snooze
5
One Group
Puts a group of enemies to sleep.
3
3
Magician
Zoom
10
Field
Return to previously visited locations.
1
Absorb Magic
Self
Absorb the MP of an incoming spell.
2
4
Enchanter
Evac
18
Field
Exit instantly from dungeons, caves, etc.
8
Sap
One Enemy
Reduces the defence of a single enemy.
3
5
Conjurer
Frizzle
28
One Enemy
Burns a single enemy with a large fireball.
4
6
Sorcerer
Boom
40
All Enemies
Engulfs all enemies in a large explosion.
8
Dazzle
One Group
Envelops a group of enemies in illusions.
5
7
Wizard
Sizzle
55
One Group
Burns a group of enemies with fierce fire.
6
8
Archmage
Crackle
80
One Group
Rains razor-sharp icicles on a group of enemies.
5
Hybrid Abilities
Usefulness
The Mage's spells are useful after the events at Alltrades Abbey, but when combined with the mastered Priest class, the character can become a Sage and learn much more devastating spells and a Druid afterwards.
The Mage class is available at the start of the game and has the unique skillset "Spellcraft". Mages can also use skill points to learn Knife , Wand , Whip , and Shield skills. Their Coup-de-Grace is "0 Zone," which reduces their MP cost to zero for a few turns.
Compared to a Sage , Magi have fewer options in battle. However, this is made up for in sheer Magical Might, with the Magus' proficiency far surpassing the Sage's even before stat-boosting equipment is taken into consideration. This makes them excellent at crowd control and inflicting incredible damage to bosses.
Stats
Attribute
Starting Stats
Maximum Stats
Level
1
99
HP
18
390
MP
16
364
Strength
4
96
Agility
18
401
Resilience
7
162
Magical Might
18
400
Magical Mending
0
0
Deftness
14
304
Charm
7
155
Spellcraft
Accolades
Required points
Name
Effects
Mediocre Invoker
8
Wizard Ward
Creates a barrier that protects the caster from magic
Charm School Graduate
18
Natural Magical Might +20
Permanently adds 20 to magical might
Sort-of Sorcerer
26
Spooky Aura
Reduces an enemy's resistance to magic
Good Speller
38
Natural Max MP +10
Permanently adds 10 to Max MP
Abracadaberer
46
Focus Pocus
Restores some MP on next turn
Mentalist
54
Critical Spell Rate Up
Spells are more likely to go haywire or get a serious boost (the magic equivalent of a critical hit)
Whizzard/Wicked Witch
68
Channel Anger
Temporarily improves magical might
Mager General
78
Natural Magical Might +60
Permanently adds 60 to magical might
Hardcore Sorcerer/Sorceress
88
Natural Max MP +20
Permanently adds 20 to Max MP
Master Caster
100
Natural Magical Might +100
Permanently adds 100 to magical might
Spells
Name
Level
MP
Description
Frizz
1
2
Singes a single enemy with a small fireball.
Acceleratle
4
4
Raises the agility of all party members.
Crack
6
3
Pierces a single enemy with razor-sharp icicles.
Sap
7
4
Reduces the defence of a single enemy.
Evac
8
3
Exit instantly from dungeons, caves, and towers.
Bang
11
5
Damages all enemies with a small explosion.
Safe Passage
13
2
Travel with impunity across harmful terrain.
Crackle
16
8
Rips into a group of enemies with sharp icicles.
Fuddle
19
5
Sends a group of enemies into confusion.
Bounce
21
4
Forms a protective barrier that reflects all enemy spells.
Kasap
25
8
Reduces the defence of a group of enemies.
Boom
28
10
Engulfs all enemies in a large explosion.
Frizzle
30
6
Burns a single enemy with a large fireball.
Oomph
33
8
Increases the attack of a single party member.
Kacrack
40
24
Lacerates all enemies with a raw volley of rasping ice.
Blunt
42
8
Decreases the attack of a single enemy.
Kaboom
47
28
Blasts all enemies with a violent explosion.
Kafrizz
53
18
Incinerates a single enemy with an enormous fireball.
Kafrizzle
64
45
Cremates a single enemy with an enormous fireball.
Kacrackle
68
50
Tears into all enemies with giant shards of ice.
Revocation Award
Cropped image of the status screen in Walk
The mage vocation is available to players at the onset of an adventure, and gives access to Knives , Wands , and Whips .
Notable Mages
Gallery
Male mage,
Dragon Quest III Famicom artwork
Female mage,
Dragon Quest III Famicom artwork
Male and female mage, Dragon Quest III Famicom artwork
Dragon Quest Character Figure Collection Roto no Monshou series
Dragon Quest Character Figure Collection Roto no Monshou series
Male and female mage,
Dragon Quest Super Famicom artwork
Female mage,
Dragon Quest III Gameboy Color artwork
Dragon Quest Monsters: Caravan Heart
Dragon Quest VIII
Dragon Quest Characters: Torneko no Daibōken 3
Dragon Quest Characters: Torneko no Daibōken 3 .
Watching the gadabout and Maya dance.
Intermediate Human Vocations
Beginner Monster Vocations
Intermediate Monster Vocations
Advanced Monster Vocations