The Jumping Jackal (formerly Fighting Panther) is a enemy introduced in Dragon Quest VI.
Characteristics
Massive man-beasts wearing macho purple wrestling attire and armed with two massive metal claws to maul prey, the jumping jackal slices and strikes with searing speed. They can spin so fast they whip up a chaotic cyclone with vicious vortex, slicing all enemies with whipping wind.
Appearances
Dragon Quest VI
Dragon Quest VIII
[[File:DQ8 Beast Family Icon.png|link= Beast family]] Defeated Monster List No. : 109
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| Additional information
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| Spells
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Skills
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Locations
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Dropped item
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| None
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Slash violently with claws (125% damage) Wind Sickles
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Baccarat Region
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Magic beast hide1⁄32 Assassin's dagger1⁄256
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| Description
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Vicious beasts whose obsession with bodybuilding has turned them into even more formidable foes. Use spells to level the playing field.
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| Notable changes in the remake
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Dragon Quest Monsters: Joker
File:Jumpingjackal DQMJ DS.jpg
Dragon Quest Monsters: Joker 2
Dragon Quest Monsters: Joker 2 Pro
Related monsters
Jackal ripper
Dragon Quest VI
Characteristics
Raging ripped beasts that battle with menacing metal sharpened claws and even sharper fangs, flying into fights with their weapons waving and teeth gnashing. They save their strength up to unleash their searing attacks, even able and agile enough to flip through the air and strike all foes in a single swoop. They also like to whip out a menacing marital art, the rugged round house kick, striking all foes with a single frantic kick.
Dragon Quest VIII
[[File:DQ8 Beast Family Icon.png|link= Beast family]] Defeated Monster List No. : 145
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