Pep
Pep (ゾーン, Zone, Pep?) is a mechanic in the Dragon Quest series, introduced in Dragon Quest XI. When a character is pepped up, they will glow blue with power and their attributes will be powered up temporarily. The bonuses and the triggers for Pep are different for each character. Certain enemies are also able to become pepped up in battle, as well. When a character is pepped up, there are certain abilities available to them known as Pep Powers.

Although somewhat similar to Tension from previous games, Pep differs in many ways. For one, it triggers randomly and each character appears to have different triggers for it, such as taking damage in battle, or inflicting damage on enemies. Pep is able to carry over between battles, as well, and a character who is pepped up will stay in the state if they have been switched out of the active party. This can be useful for certain quests, which require the player to perform specific Pep Powers on enemies.
Pep Bonuses
| Character | Attributes Boosted |
|---|---|
| Hero | Strength, Resilience, Critical Hit Rate |
| Erik | Strength, Deftness, Evasion |
| Veronica | Magical Might, Resilience, Magic Critical Hit Rate |
| Serena | Magical Mending, Resilience, Magic Critical Hit Rate |
| Sylvando | Strength, Charm, Evasion |
| Jade | Agility, Charm, Critical Hit Rate |
| Rab | Magical Might, Magical Mending, Magic Critical Hit Rate |
| Hendrik | Strength, Resilience, Critical Hit Rate |
Gallery
-
The Hero, Jade, and Sylvando getting ready to use a Pep Power together