Platypunk the Sage

Revision as of 04:53, 3 January 2024 by dragon>Antiyonder

Platypunk the Sage is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest Monsters: Joker 3.

It is a high-ranking variant of the Platypunk that has achieved enlightenment and become a Sage.

Characteristics

Platypunk the Sages are short, round creatures with the same duckbill, avian claws, and familiar Mohawk hairstyle of their species but with reddish-orange fur with darker red hair on top of their heads and around their eyes, as well as at the end of their long monkey-like tails. Much like how a Crack-billed platypunk became a Mage after attaining knowledge, these Platypunks have achieved even greater spellcasting ability and are among the wisest of all monsters. Its appearances have been limited to spinoff games in the series.

Appearances

Dragon Quest Monsters: Joker 3

Platypunk the Sage makes it first appearance in the series as a B-rank monster of the Beast family.

Dragon Quest Rivals

Platypunk the Sage appeared in the 8th card pack, "Get Rich Quick! Casino Paradise" as a normal card exclusive for Fortune Teller leaders.

Dragon Quest Tact

Platypunk the Sage appears as an A-rank monster of the Beast family during the third part of the limited Dragon Quest Monsters: Joker event alongside Wildcard on its banner.

[[File:Tact Icon  
Beast.png|link= 
Beast family|30px]] [[File:DQTact Rank Icon  .png|24px]] Platypunk the Sage (セージももんじゃ Sēji momonja)
Image
 
Attributes
Role Max level HP MP Move
[[File:DQTact  
MagicType.png|30px]]  
Magic
120 1,107 390 2-3
Attack Defence Agility Wisdom Weight
207 242 457 397 35
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Normal Normal Very Weak Half Res Very Weak
  Zap   Zam   Snooze   Poison   Physical Lock
Normal Half Res Immune Super Weak Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Half Res Normal Normal Normal Super Weak
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Normal Normal Half Res Normal
Skills
Basic skills Awakening skills
Magic Dawn
Shimmering Heat*
Dark Blaze*
Move +1/Stats Up
Woosh Res +25/Stats Up
Dark Blaze Potency +5%/Stats Up
Helpful Cock-a-doodle-doo: Cures with Cock-a-doodle-doo if any is put to sleep by an enemy within a 1 to 3-space range up to four times per battle.
Zam Res +25/Stats Up
Dark Blaze Potency +5%/Stats Up
Max HP +30
Perks
Basic perks Max MP +10
WIS +10
Dark Blaze Potency +2%
Leader perk Raises Sizz-type spell potency of allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Move +1: Raises Move by 1.


Related monsters

Gallery