Rab (ロウ, Rō) is a character in Dragon Quest XI. Despite his advanced age, he displays considerable abilities as a warrior and possesses mysterious powers.
Appearance and Personality
Rab is an elderly gentleman with a bushy pair of eyebrows and a mustache, his head covered by a red fez. He wears a red open vest with intricate yellow patterns over a long-sleeved white tunic and a black sash worn around his waist. He also wears a pair of orange trousers, leather shoes worn with yellow socks, and he walks around with the help of a cane. Rab is always seen carrying a large backpack, as well.
Although he looks like a simple traveler, his background and character are shrouded in mystery.
Base Stats
| Attribute |
Starting Stats |
Maximum Stats
|
| Level |
23 |
99
|
| HP |
164 |
570
|
| MP |
123 |
660
|
| Strength |
44 |
310
|
| Agility |
50 |
200
|
| Resilience |
27 |
210
|
| Magical Might |
92 |
525
|
| Magical Mending |
94 |
525
|
| Deftness |
49 |
230
|
| Charm |
40 |
170
|
| Initial gear |
|
Pep bonus
Magical might +20% (40%), magical mending +20% (40%), magical critical hit rate up (magical critical hit rate further increased). Parenthesis includes pep-up power-up bonuses.
Strategy
Rab is a Sage, capable of using both offensive and recovery magic, including the Crack, Zam, and Whack series of spells. He also possesses characteristics of a Martial Artist, being capable of wielding claws. He can also equip two-handed heavy wands.
Spells
Character builder
| Name
|
MP
|
Points
|
Target
|
Pep
|
Info
|
Oomph
|
| Beelzefreeze
|
2
|
3
|
--
|
--
|
150% damage to Demon family monsters, 25% chance to paralyze
|
--
|
| MP Absorption When Wielding +2%
|
--
|
4
|
--
|
--
|
NA
|
--
|
| Antimagic
|
2
|
5
|
--
|
--
|
Attempts to fizzle foes
|
--
|
| Staff of Salvation
|
4
|
5
|
--
|
--
|
Restores up to 130~150 HP to an ally
|
--
|
| Maximum MP When Wielding +10
|
--
|
6
|
--
|
--
|
NA
|
--
|
| Minor MP Recovery After Battle
|
--
|
6
|
--
|
--
|
NA
|
--
|
| Magical Might When Wielding +10
|
--
|
8
|
--
|
--
|
NA
|
--
|
| MP Absorption When Wielding +4%
|
--
|
8
|
--
|
--
|
NA
|
--
|
| Magical Might When Wielding +10
|
--
|
10
|
--
|
--
|
NA
|
--
|
| Maximum MP +20
|
--
|
10
|
--
|
--
|
NA
|
--
|
| Zing Stick
|
12
|
10
|
--
|
--
|
100% revival chance with up to half HP restored
|
--
|
| Magical Might When Wielding +20
|
--
|
12
|
--
|
--
|
NA
|
--
|
| Magical Might When Wielding +20, second boost
|
--
|
12
|
--
|
--
|
NA
|
--
|
| Maximum MP +30
|
--
|
14
|
--
|
--
|
NA
|
--
|
| Moderate MP Recovery After Battle
|
--
|
14
|
--
|
--
|
NA
|
--
|
| Magical Mending When Wielding +30
|
--
|
16
|
--
|
--
|
NA
|
--
|
| Magical Might When Wielding +30
|
--
|
16
|
--
|
--
|
NA
|
--
|
| Name
|
MP
|
Points
|
Target
|
Pep
|
Info
|
Oomph
|
| Attack Power When Wielding+5
|
--
|
3
|
--
|
--
|
NA
|
--
|
| Propeller Blade
|
2
|
4
|
--
|
--
|
Deals level-based wind damage to one foe
|
--
|
| Critical Hit Chance When Wielding +2%
|
--
|
6
|
--
|
--
|
NA
|
--
|
| Dodge Chance When Wielding +2%
|
--
|
6
|
--
|
--
|
NA
|
--
|
| Attack Power When Wielding +10
|
--
|
8
|
--
|
--
|
NA
|
--
|
| Can Opener
|
4
|
8
|
--
|
--
|
300% (plus 10) damage to Machine family enemies, 200% damage to all other categories
|
--
|
| Critical Hit Chance When Wielding +2%
|
--
|
10
|
--
|
--
|
NA
|
--
|
| Dodge Chance When Wielding +4%
|
--
|
10
|
--
|
--
|
NA
|
--
|
| MP Absorption When Wielding +2%
|
--
|
10
|
--
|
--
|
NA
|
--
|
| Hawkeye Claw
|
5
|
12
|
--
|
--
|
180%~220% damage to one enemy, cannot miss
|
--
|
| Critical Hit Chance When Wielding +2%
|
--
|
13
|
--
|
--
|
NA
|
--
|
| Dodge Chance When Wielding +4%
|
--
|
13
|
--
|
--
|
NA
|
--
|
| Air Raiser
|
12
|
14
|
--
|
--
|
Up to 415~455 wind damage plus (level * 1.5 +10) to one enemy
|
--
|
| Attack Power When Wielding +15
|
--
|
14
|
--
|
--
|
NA
|
--
|
| Hardclaw
|
10
|
14
|
--
|
--
|
Strike one enemy for 130%, 120%, 110%, 360% damage total
|
--
|
| MP Absorption When Wielding +4%
|
--
|
14
|
--
|
--
|
NA
|
--
|
| Rake ‘n’ Break
|
12
|
16
|
--
|
--
|
260^ damage to one enemy, removes buffs
|
--
|
| Wild Animaul
|
24
|
16
|
--
|
--
|
Attack one enemy for 150%, 100%, 100%, 50%, 50% damage, 450% damage total
|
--
|
| Hand of God
|
--
|
20
|
--
|
--
|
Up to 380~460 light damage to one enemy
|
--
|
Enlightenment
| Name
|
MP
|
Points
|
Target
|
Pep
|
Info
|
Oomph
|
| Benediction
|
2
|
4
|
--
|
--
|
Cures one ally of curses
|
--
|
| Maximum MP +10
|
--
|
6
|
--
|
--
|
NA
|
--
|
| M-Pathy
|
38
|
6
|
--
|
--
|
Donates 38 MP to one ally
|
--
|
| Right as Rain
|
12
|
6
|
--
|
--
|
Restores up to 52 HP to all allies for five turns
|
--
|
| Magical Mending +5
|
--
|
10
|
--
|
--
|
NA
|
--
|
| Magical Might +5
|
--
|
10
|
--
|
--
|
--
|
--
|
| Strength +5
|
--
|
10
|
--
|
--
|
NA
|
--
|
| Caster Sugar
|
16
|
12
|
--
|
--
|
Raises magical might and mending by 25% for 4~6 turns
|
--
|
| Magical Mending +10
|
--
|
13
|
--
|
--
|
NA
|
--
|
| Magical Might +10
|
--
|
13
|
--
|
--
|
NA
|
--
|
| Agility +20
|
--
|
16
|
--
|
--
|
NA
|
--
|
| Maximum MP+30
|
--
|
16
|
--
|
--
|
NA
|
--
|
| Maximum MP+30, second boost
|
--
|
16
|
--
|
--
|
NA
|
--
|
| Pep Chance +5%
|
--
|
16
|
--
|
--
|
NA
|
--
|
| Pep-Up Power-Up
|
--
|
16
|
--
|
--
|
NA
|
--
|
| Agility +20
|
--
|
20
|
--
|
--
|
NA
|
--
|
| Maximum MP +30
|
--
|
20
|
--
|
--
|
NA
|
--
|
| Clear Your Mind
|
10
|
25
|
--
|
--
|
Removes buffs from one enemy
|
--
|
| Infinite Wisdom
|
32
|
25
|
--
|
--
|
Raises magical might and mending by 50%, lasts 4~6 turns
|
--
|
| Kacrackle
|
60
|
36
|
--
|
--
|
Up to 688~752 ice damage to all enemies
|
--
|
| Kazammle
|
42
|
36
|
--
|
--
|
Up to 525~585 darkness damage to one enemy, high critical hit rate
|
--
|
Template:DQXI