Extreme killing machine

The Extreme killing machine is a recurring monster in the Dragon Quest series, introduced in Monster Battle Road.

Characteristics edit

The extreme killing machine is a more advanced robotic variant of both the original Killing machine and the Overkilling machine. It has kept the same blue metallic body and singular red eye of its predecessors, but this time having the appearance of a floating suit of heavy armor. On top of its head, it has a pair of antennae that give it the appearance of having curved horns. In its right hand, it wields a huge battle axe and in its left hand, it wields an advanced crossbow with the capability of launching two bolts at once.

Appearances edit

Dragon Quest Tact edit

Extreme Killing Machine appears as a S-rank monster of the Inorganic family, appearing on its own banner alongside the Killer torch. It can be faced as a boss in Chapter 7, Episode 9 in Part 3 of the main storyline.

    Extreme Killing Machine (キラーマシン3 Kirā mashin 3)
Image
 
Attributes
Role Max level HP MP Move
  Attack 130 1,133 395 2-3
Attack Defence Agility Wisdom Weight
556 460 473 117 50
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Half Res Half Res Normal Very Weak Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Very Weak Normal Normal Immune Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Half Res Normal Super Weak Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Normal Half Res Super Weak Normal
Skills
Basic skills Awakening skills
Suction Screw
Heavy Impact*
Shining Bolt*
Bang Booster / Stats Up
Frizz Res +25 / Stats Up
Pull Option: When attacked by enemy:
Attacks with Suction Screw if within range to counter
/ Shining Bolt Potency +5% / Stats Up
Sizz Res +25 / Stats Up
Turbo Option: Battle start: Greatly raises AGL for 2 turns / Shining Bolt Potency +5% / Stats Up
Perks
Basic perks ATK +15
Max HP +30
Heavy Slayer: Battle Start: Greatly raises ATK for 2 turns
and reduces damage by 50% up to 1 time for 99 turns
Shining Bolt Potency +2%
Leader perk Raises spell resistance of inorganic allies, including itself, by 20% in a 5x5 square around it.
Awakening perk Bang Booster: Raises Move by 1 and raises Bang-type physical potency by 10%.


Gallery edit