The Grimlin (also known as Beelzebaby in Dragon Quest of the Stars) is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest II: Luminaries of the Legendary Line.

(For the one-eyed blue wizard seen in IV, see Blinkster.)

It is an orange-skinned stronger variant of the Gremlin.

Characteristics edit

Grimlins, like their pink-skinned cousins, are winged Devils with the bodies of small children, scaly lizard-like tails, pointy ears, and a pair of pink or magenta horns on their heads. They float about with the pair of small, dark orange wings on their back and their tongues constantly hang out from their mischievous faces. The undersides of their bodies are teal and they have black circles around their red eyes, giving them the appearance of wearing a mask. In battle, they can breathe out fiery breath, cast a variety of different spells, and can call more devilish blighters to assist them. After a long absence from the series, Grimlins made a reappearance like many classic monsters in X and eventually other spinoff games.

Appearances edit

Dragon Quest II: Luminaries of the Legendary Line edit


A couple of Grimlins can be fought for the Water Sigil in the jail of Moonahan if the Luminaries have the Golden Key and Jailor's Key.

In the NES, they respawn and can be battled again if the party leaves the area. The remakes limit the encounter with them to one battle.

Dragon Quest X edit

Dragon Quest Builders 2 edit

Dragon Quest of the Stars edit

Dragon Quest Tact edit

Grimlin appears as an A-rank monster of the Demon family as part of the limited Dragon Quest II event, appearing alongside Hargon on his banner. It can participate in the Gremlin's Battle Road as a party member.

    Grimlin (ベビル Bebiru)
Image
 
Attributes
Role Max level HP MP Move
  Magic 120 706 301 4
Attack Defence Agility Wisdom Weight
343 257 396 295 35
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Normal Very Weak Very Weak Half Res Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Half Res Normal Normal Super Weak Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Half Res Normal Normal Normal Half Res
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Normal Super Weak Normal Immune
Skills
Basic skills Awakening skills
Snooze
Zammle*
Antimagic Burst*
Surprise Stratagem / Stats Up
Woosh Res +25 / Stats Up
Antimagic Burst Potency +5% / Stats Up
Zap Res +25 / Stats Up
Antimagic Burst Potency +5% / Stats Up
Perks
Basic perks WIS +10
AGL +15
Antimagic Burst Potency +2%
Leader perk Raises spell potency of allies, including itself, by 5% in a 5x5 square around it.
Awakening perk Surprise Stratagem: Raises WIS and AGL for 1 turn at battle start.


Gallery edit

Related enemies edit