Murdaw

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Murdaw
Dragon Quest VI: Realms of Revelation
Sprite(s)
Japanese name ムドー
Romaji Mudō
Title Dread Fiend

Murdaw appears as the initial primary antagonist in Dragon Quest VI.

He terrorizes the world, and any who challenge him never return. As soon as the game begins, the player character, Carver, and Milly go to fight Murdaw. Upon reaching him, he defeats the party with ease and banishes them from his sight.

Characteristics[edit | edit source]

Murdaw is one of the four Dread Fiends, and the first one to be encountered. Though he is the weakest of the group, he is by far the most effective at causing chaos. His traps are devilishly clever, locking the kingdom of Somnia in a futile war in the upper world and completely disabling the kingdom in the lower by locking the royal family in an unwaking slumber and spiriting the prince away. Murdaw possesses the ability to be present at more than one location at the same time. While his true body remains situated in his lair within the Lower World, he acts through the body of King Somnus in the Upper World, thus threatening both worlds simultaneously. He can also turn his enemies to stone, ala Bishop Ladja, though he only uses it on Carver, and during his boss fight in Dragon Quest X.

Murdaw plans far in advance, recognizing that Alltrades Abbey would produce endless enemies for him and the Archfiend if not sealed away. Defeating him allows access to the Vocation system. Murdaw is fought three times, once in the Upper World and twice below.

Appearances[edit | edit source]

Dragon Quest VI: Realms of Revelation[edit | edit source]

Warning: Spoilers!
Click expand to view content

The game begins with the Hero, Carver and Milly confronting Murdaw in his keep. Before the battle can properly start, Murdaw ambushes the trio, separating each of their bodies into two essences and banishing one part into the Upper World while spreading the other part throughout the Lower World. While this act did not kill off the heroes, it severely weakened their powers and abilities and rendered the Upper World essences amnesic. The Hero's Lower World counterpart was sent far away, while Carver's Lower World counterpart was petrified and remained in the castle. What happened to Milly is never revealed, but her two essences found each other and combined off-screen, not too long after the incident.

Later, the heroes and their new ally Ashlynn find Murdaw's lair in the Upper World. They engage him in battle and emerge victorious. Unfazed by the loss, Murdaw declares that he will get his revenge soon enough before attempting to teleport himself away. The party use Ra's Mirror on him, revealing that he is really King Somnus, whom Murdaw possessed to project himself onto the Upper World.

The party eventually locate the real Murdaw in the Lower World, finding themselves in the same location as the beginning of the game. Murdaw attempts the same ambush on the party, but this time the they are able to counteract against this trick using Ra's Mirror. Finally cornered, Murdaw engages the party in an actual battle. In the first battle, he is flanked by two Prickly pranksters and can summon more, or alternatively Harmours if they are defeated. In the second battle, Murdaw reveals his true powers, putting the party in a gruesome final confrontation. After his second defeat, Murdaw is finally vanquished; his death lifts the seal on Alltrades Abbey. However, monsters still roam the Lower and Upper Worlds foreshadowing a much bigger threat...


Murdaw (ムドー, Mudō )
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
? 900 255 2270 580 109 102 35 0%
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 25% 25% 25% 25% 25% 60% 25% 25% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
100% 100% 100% 100% 100% 100% 50% 100% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
Buff
Frizzle
Flame Breath
Mimics voice of Hero (changes party tactics).
Underkeep Seed of magic132
Notable changes in the remakes None


The first encounter with Murdaw is in his Upper World stronghold, the Underkeep. Upon defeating him, the player is in for a sobering shock...

Murdaw (ムドー, Mudō )
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
? 500 90 1000 0 95 105 47 0%
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
25% 25% 25% 25% 25% 25% 25% 25% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Additional information
Spells Skills Locations Dropped item
Kasap Flame Breath
Calls minions (Prickly Prankster).
Loudly calls for minions (Harmours).
Murdaw's Keep Seed of resilience14096
Notable changes in the remakes None

The second battle is fought in the scaly sorcerer's keep in the Lower World. He is assisted by two Prickly pranksters, and can summon more of them as well as Harmours during the battle.

Murdaw (ムドー, Mudō )
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
? 900 255 2300 770 115 105 45 0%
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 0% 60% 60% 60% 60% 25% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Attacks twice per round.
Chilly Breath
Dazzleflash
Lightning
Lullab-Eye
Murdaw's Keep Magic water1128
Notable changes in the remakes None

Murdaw gets serious in round two, and fights at full power. Though he loses his flame resistance, he more than makes up for that loss in sheer offense.

Dragon Quest IX: Sentinels of the Starry Skies[edit | edit source]

##302 - Murdaw
HP MP Experience Gold
7,750
13,559 (99)
255 60,600 2490
Attack Defense Speed
525
1055 (99)
415
623 (99)
240
384 (99)
Family ???
Capture Rate  
Bestiary # #302
Game Dragon Quest IX
Console DS
Japanese Name  
Romanized Jap. Mudō
Description "Casts Kasap to curb his enemies' enthusiasm, then curbs it further with Dazzleflash and Disruptive Wave.

Gains a hold over people by plunging them into a world of nightmares from which they can't escape. Never sleeps himself."
Additional Attributes
Fire Ice Wind Earth Light Dark
100 150 100 100 100 50
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 25 0 0 10 25
Blunt Sap Decelerate
5 15 50

Murdaw appears as a Legacy Boss in Dragon Quest IX. His map can be dropped from Baramos at higher levels (and thus can be obtained multiple times). He's slightly more powerful, and relies on debuffs rather than attack magic. Similar to Baramos, Murdaw is vulnerable to ice magic.

Treasure[edit | edit source]

Level Range Secondary Drop Orb
1-3 Somnia boots 20% Yellow Orb 5%
4-8 Somnia boots 25% Yellow Orb 5%
9-15 Somnia clothes 15% Yellow Orb 6%
16-25 Dhoulmagus's Map 10% Yellow Orb 6%
26-40 Dhoulmagus's Map 15% Yellow Orb 7%
41-56 Dhoulmagus's Map 20% Yellow Orb 7%
57-68 Dhoulmagus's Map 25% Yellow Orb 8%
69-80 Dhoulmagus's Map 30% Yellow Orb 8%
81-90 Dhoulmagus]]'s Map 35% Yellow Orb 9%
91-99 Dhoulmagus's Map 40% Yellow Orb 10%

Skills[edit | edit source]

Level New abilities
Initial Buff, Kasap, Scorch, Dazzleflash, attacks twice per round
5 C-c-cold Breath
10 Disruptive Wave
16 Hellfire, stops using Scorch
28 Apocalyptic Lightning
41 Begins attacking 3 times per turn, critical attack, stops using Dazzleflash
57 Blinder

Dragon Quest Monsters[edit | edit source]

Mudou (ムドー, Mudō )
Sprite Attributes
GBC PSX Family Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? ??? 60 2/5 5/5 5/5 3/5 5/5 5/5
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Zap*
None None Immune None Weak Immune Immune None None
Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle* Snooze*
None None Strong Immune Immune Immune Strong Immune Immune
Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Immune Immune Immune Strong Immune Immune
Additional information
Description This evil lord controls all monsters.
Skills FireAir, FrigidAir, PoisonGas
Location Goopi's Gate #2
Breeding Chart Baramos x DarkHorn

Mudou appears as the boss of Goopi's Gate #2.

Dragon Quest Monsters 2[edit | edit source]

Mudou (ムドー, Mudō )
Sprite Attributes
GBC PSX Family Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? ??? 60 6/10 9/10 8/10 8/10 7/10 7/10
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Water*
None None Immune None Weak Immune Immune None Weak
Zap* Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle*
None None None Strong Immune Immune Immune Strong Immune
Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Immune Immune Immune Immune Strong Immune Immune
Additional information
Description A Demon Lord that uses illusions
Skills FireAir, FrigidAir, PoisonGas
Location Sky World
Breeding Chart Baramos x DarkHorn, Gorago

Murdaw appears as the third-to-last boss, the main character defeats him and learns about Darck.

Dragon Quest Monsters: Joker 2[edit | edit source]

Murdaw
Dragon Quest Monsters: Joker 2
Sprite Attributes
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Demon S S ? ? ? ? ? ?
Traits Skills Resistances
Crackmeister, Crafty Ice Breather, Crafty Sleeper Nightmare Vulnerable to Drain Magic, Immune to Whack and Gobstopper
Additional information
Weapons Whips, Spears, Hammers, Staves
Location -
Breeding chart Bjorn x Night clubber

Dragon Quest Monsters: Terry's Wonderland 3D[edit | edit source]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Dragon Quest Monsters: Joker 3 Professional[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Murdaw (ムドー, Mudō )
Monsterpedia No.: #515
Dragon Quest Monsters: The Dark Prince
Icon Attributes
Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
S 1,350 410 470 460 510 670
Talents Traits Large-size exclusive traits Dropped items
Murdaw (lv. 1) Sleepy Touch (lv. 1)
Crackmeister (lv. 20)
Ultra Crafty Sleeper (lv. 40)
Tactical Commander (lv. 1)
Late Bloomer (lv. 1)
Ultra Crafty Zapper (lv. 60)
N/A
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
0% 0% 25% 25% 0% 50% 25% 0% 25% 0%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
0% 25% 50% 0% 0% 0% 25% 0% 50%
Additional information
Description A megalomaniac who brought terror to the world from his realm in another dreamlike dimension. Among other equally awful abilities, he possesses the power of petrification - a fate worse than death
Location This monster has no natural habitat
Synthesis
Breeding chart
X
Notable fusions
X X X =


Dragon Quest Monsters: Super Light[edit | edit source]

Dragon Quest of the Stars[edit | edit source]

Dragon Quest Rivals[edit | edit source]

Dragon Quest Walk[edit | edit source]

Dragon Quest Tact[edit | edit source]

Murdaw appears as a member of the ??? family as part of the limited Dragon Quest VI event. He can be faced in Chapter 1, Episode 1: The Dream and Chapter 1, Episode 4: Murdaw Arrives, reprising his role from the original game, as well as a boss in Free the Phantom Realm! He eventually appears on his own banner alongside Prickly prankster during the limited Mindini is invincible in the World of Dreams!? event and can also take part in Belleau and Cabot's Battle Road as a party member.

Murdaw (ムドー Mudō)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Magic 130 1,238 451 2-3
Attack Defence Agility Wisdom Weight
243 418 442 477 65
Resistances
Frizz Sizz Crack Woosh Bang
Normal Very Weak Very Weak Half Res Normal
Zap Zam Snooze Poison Physical Lock
Half Res Normal Immune Super Weak Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Half Res Normal Normal Normal Half Res
Dazzle Curse Paralysis Confusion Charm
Normal Normal Normal Normal Super Weak
Skills
Basic skills Awakening skills
Royal Awakening
World of Dreams*
Dual Kafrizz*
Dreamy Dark Lord/Stats Up
Woosh Res +25/Stats Up
Dual Kafrizz Potency +5%/Stats Up
Nightmare Body: When hit with an enemy's physical or martial attack: Occasionally puts to sleep.
Zap Res +25/Stats Up
Dual Kafrizz Potency +5%/Stats Up
Max HP +100
Perks
Basic perks WIS +15
Max MP +15
Mirage: Battle start: Nullifies damage 1 time only in 99 turns
Dual Kafrizz Potency +2%
Leader perk Raises Frizz-type spell potency for allies, including himself, by 20% in a 5x5 square around him.
Awakening perk Dreamy Dark Lord: Raises Move by 1 and Sleep success rate by 10%.


Dragon Quest Keshi Keshi[edit | edit source]

Similar species[edit | edit source]

In Other Languages[edit | edit source]

Language Translation Meaning
FrançaisMeurtor

Trivia[edit | edit source]

  • Each of the four Dread Fiends could be seen as representing one of the four elements. In Murdaw's case, he represents earth.

Gallery[edit | edit source]