Phantom fencer
The Phantom fencer is a monster in the series.
| Dragon Quest monster | |
|---|---|
| Phantom fencer | |
Art by Akira Toriyama | |
| Japanese | ぼうれい剣士 |
| Romaji | Bōrei kenshi |
| First appearance | Dragon Quest VIII |
Characteristics edit
Phantom fencers are spirits wearing ragged blue cloaks and wielding rusty longswords. They can perform sword slashes at rapid speed and even enhance their swordsmanship with elemental abilities. Their monster description in some games states that they are the ghosts of swordsmen that continue to wander the world of the living, filled with regret over not being able to protect their loved ones.
Appearances edit
Dragon Quest VIII: Journey of the Cursed King edit
| Bestiary No. | Family | |||||
| #69 | Undead | |||||
| Experience | Gold | HP | MP | |||
| 68 | 12 | 65 | 0 | |||
| Attack | Defense | Agility | Evasion | |||
| 71 | 62 | 50 | 1⁄32 | |||
| In-Game Description | A ragged cape enchanted by powerful magic. Invulnerable to air-based spells. |
| Spell(s) | None |
| Skill(s) | Lightning Slash |
| Location(s) | Swordsman's Labyrinth |
| Item(s) Dropped | Leather cape1⁄128 Templar's sword1⁄256 |
| Attack Resistance | Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * |
| 30% | 0% | 0% | 0% |
| Bang Resistance * | Crack Resistance * | Ice breath Resistance * |
Woosh Resistance * |
| 0% | 25% | 25% | 100% |
| Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | Whack Resistance * |
| 0% | 0% | 100% | 100% |
| Ban Dance Resistance | Dazzle Resistance | Fizzle Resistance | Fuddle Resistance * |
| 100% | 50% | 100% | 50% |
| Paralysis Resistance * | Poison Resistance * | Snooze resistance * | Stun Resistance * |
| 15% | 0% | 50% | 50% |
| Sap Resistance * | |||
| 0% | |||
| Army Resistance * | |||
| 0% | |||
Dragon Quest X edit
Phantom fencers appeared starting from Version 1.3 of the game. They are able to enhance their attacks with Funereal Fource and can land curses with their attacks.
Dragon Quest Monsters: Joker edit
| Phantom fencer | |
|---|---|
| Family | Undead |
| Rank | D |
| Description | Those felled by the blade often take it up in the afterlife. |
| Weapons | Swords, Spears, Axes, Staves |
| Traits | Artful Dodger |
| Resistances | Wooshproof, Vulnerable to Zap, Whackproof |
| Skill | Wind Blower |
| Location | Celeste Isle (Temple of the Moon) |
| Breeding chart | Mummy boy x Dessert demon |
Dragon Quest Monsters: Joker 2 edit
| Phantom fencer | |
|---|---|
| Family | Undead |
| Rank | D |
| Size | S |
| Weapons | Swords, Axes, Spears, Staves |
| Traits | Artful Dodger, Giant Killer |
| Resistances | Vulnerable to Zap, Immune to Woosh and Whack |
| Skill | Wind Blower |
| Location | Unshore (fog), Bemusoleum (night) |
| Breeding chart | Skeleton x Cross eye Stump chump x Mecha-mynah |
Dragon Quest Monsters: The Dark Prince edit
| Icon | Family | Max HP | Max MP |
| 1,350 | 370 | ||
| Max Attack | Max Defence | Max Agility | Max Wisdom |
| 600 | 350 | 560 | 460 |
| Bestiary No. | #455 |
| Rank | E |
| In-game description | The lingering spirits of swordsmen who can't put the past behind them. They search out old foes, never even stopping to sleep. |
| Talents | Soggy Slasher (lv. 1) Crack Ward (lv. 20) Attack Booster I (lv. 40) |
| Guaranteed traits | Zapmeister (lv. 1) Evasive Impulse (lv. 20) Adrenaline Rush (lv. 40) |
| Large-size exclusive traits | Tactical Genius (lv. 1) Insult to Injury (lv. 1) Intimidating (lv. 60) |
| Habitat | Cradle of Corruption - Every Level |
| Items | Bad medicine (Common) Silver tiara (Rare) |
| Synthesis chart | X |
| Notable synthesis | X = X = |
| Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
| -25% | 0% | 0% | 50% |
| Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
| 0% | 50% | 25% | 0% |
| Dark Resistance * | Antimagic Resistance * | Bedazzlement Resistance * | Confusion Resistance * |
| 50% | 0% | -25% | 0% |
| Debilitation Resistance* | MP Absorption Resistance * | Paralysis Resistance * | Poison Resistance * |
| 25% | 50% | 0% | 50% |
| Sleep Resistance * | Stun Resistance * | ||
| 50% | 0% | ||
| Instant Death Resistance * | |||
| 0% | |||
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors edit
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Dragon Quest Tact edit
Phantom fencer appears as a C-rank monster of the Undead family. It can be recruited from Chapters 9-5, 11-4, 12-6, 14-3, 14-6, and 14-8 of the main storyline and it can participate in the Walking corpse's Battle Road as a party member.
| Family | Rank | Role | ||
| Undead |
Attack |
|||
| Max Level | HP | MP | Move | |
| 115 | 741 | 210 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 337 | 227 | 280 | 192 | 20 |
| First | Second | Third | ||
| Dark Blow | Hades Pit* | N/a | ||
| First | Second | Third |
| Zam-type Martial Potency +5% / Stats Up | Crack Res +25 / Stats Up | Hades Pit Potency +5% / Stats Up |
| Fourth | Fifth | |
| Bang Res +25 / Stats Up | Hades Pit Potency +5% / Stats Up | |
| First | |
| None | |
| First | Second | Third |
| ATK +3 | Hades Pit Potency +2% | N/a |
| First | |
| Zam-type Martial Potency +5%: Raises Zam-type martial potency by 5%. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Very Weak | Very Weak | Half Res | Normal | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Half Res | Normal | Normal | Half Res | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Half Res | Normal | Normal | Super Weak | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Normal | Normal | Super Weak | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Immune | Normal | Normal |
In Other Languages edit
Gallery edit
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A phantom fencer in X
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Dragon Quest: Monster Battle card.
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Monsters: Joker model