The Picky mole is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest X. It is a relative of the Mischievous mole that has traded in its familiar shovel and wields a mattock instead.

Characteristics edit

Picky moles are bipedal anthropomorphic moles with a coat of whitish grey fur and wearing a pair of dark red gloves. In their left hands, they wield a mattock, a type of hand tool similar to a pickaxe that is used for digging, prying, and chopping. They build up their Tension in battle before performing powerful striking attacks with their mattocks. According to their monster description in X, the picky moles are masters of tunnel construction that have dug countless caves.

Appearances edit

Dragon Quest X edit

Picky moles began appearing in Version 2.1 of the game, being stronger than both their mischievous and mad cousins. They are able to psyche themselves up to increase their Tension, building up their levels to high amounts when they become enraged.

Dragon Quest Rivals edit

Picky mole appeared in the second true card pack, "And Thus Into Legend..." after the game's name changed to Rivals Ace as a super rare card exclusive for Martial Artist leaders.

Dragon Quest Tact edit

Picky mole appears as a C-rank monster of the Beast family during the second part of the limited True Dragon Quest X event. It can be recruited from Chapter 4, Episode 2: Shaka's Scheme of the event quests and it can be fully awakened by repeating the quest at any difficulty. The picky mole can participate in the Old flame's Battle Road as a party member.

    Picky mole (ブランマトック Buranmatokku)
Image
 
Attributes
Role Max level HP MP Move
  Attack 115 708 233 2
Attack Defence Agility Wisdom Weight
371 295 330 118 20
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Half Res Half Res Normal Very Weak Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Very Weak Normal Super Weak Normal Super Weak
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Normal Normal Half Res Immune
  Dazzle   Curse   Paralysis   Confusion   Charm
Half Res Normal Normal Normal Normal
Skills
Basic skills Awakening skills
Muster Strength
Explosive Turn*
N/a
Physical Potency +5% / Stats Up
Frizz Res +25 / Stats Up
Explosive Turn Potency +5% / Stats Up
Sizz Res +25 / Stats Up
Explosive Turn Potency +5% / Stats Up
Perks
Basic perks ATK +3
Explosive Turn Potency +2%
N/a
Leader perk N/a
Awakening perk Physical Potency +5%: Raises physical potency by 5%.


Gallery edit