The devilmoth is a recurring monster in the Dragon Quest series, introduced in Dragon Quest VI.

It forgoes magic and focuses on fouling the party with Poison than the other moth monsters.

Appearances edit

Dragon Quest VI: Realms of Revelation edit

Devilmoth (デビルパピヨン, Debiru papiyon )
Big Book of Beasts No. : #143
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
    248 0 338 162 189 94 118 164
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 0% 0% 0% 25% 30% 0% 0% 0% 50% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
60% 100% 50% 100% 15% 100% 100% 15% 15% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Venom Mist Pillar of Pegasus (1)
Gallows Moor region
Dread Realm
Poison needle164
Notable changes in the remakes


Dragon Quest VIII: Journey of the Cursed King edit

Devilmoth (デビルパピヨン, Debiru papiyon )
Defeated Monster List No. : #075
Image Attributes
  Family HP MP EXP Gold Attack Defence Agility Evasion
Bug 70 0 66 19 67 64 52 164
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 0% 0% 0% 0% 50% 50% 0% 0% 0% 50%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 15% 50% 50% 15% 50% 100% 15% 15% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Flee
Poison Attack
Poison Breath
Kingdom of Trodain Antidotal herb18
Rennet powder132
Description A foul insect-monster from the underworld. Spits and sprays poison at its enemies.
Notable changes in the remake


Dragon Quest Tact edit

Devilmoth appears as an A-rank monster of the Nature family that can be scouted normally from any banner. It can participate in the Low djinks and Demonic knight's Battle Roads as a party member.

    Devilmoth (デビルパピヨン Debiru papiyon)
Image
 
Attributes
Role Max level HP MP Move
  Magic 120 556 346 4
Attack Defence Agility Wisdom Weight
358 193 426 295 35
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Very Weak Very Weak Normal Normal Half Res
  Zap   Zam   Snooze   Poison   Physical Lock
Half Res Normal Normal Normal Super Weak
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Half Res Normal Normal Half Res Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Normal Super Weak Normal Immune
Skills
Basic skills Awakening skills
Woosh
Swoosh*
Kabuff*
Woosh-type Spell Potency +10%/Stats Up
Zap Res +25/Stats Up
Swoosh Potency +5%/Stats Up
Bang Res +25/Stats Up
Swoosh Potency +5%/Stats Up
Perks
Basic perks WIS +10
AGL +15
Swoosh Potency +2%
Leader perk Raises Woosh-type potency of allies, including itself, by 5% in a 5x5 square around it.
Awakening perk Woosh-type Spell Potency +10%: Raises Woosh-type spell potency by 10%.


Gallery edit