Diamagon Ace is one of several forms of the Incarnus from Dragon Quest Monsters: Joker.

Appearances edit

Dragon Quest Monsters: Joker edit

Diamagon ace
Sprite Attributes
  Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
Incarni ??? ? ? ? ? ? ?
Traits Skills Resistances
Psycho Diamagon Healed by Water, Vulnerable to Lightning, Whackproof
Additional information
Description A mighty dragon whose vault of knowledge and lore is deeper than all the seas.
Weapons Swords, Spears, Axes, Claws, Staves
Location -
Breeding chart Incarnus x Beast family rank A or higher

Dragon Quest Monsters: Joker 2 edit

Diamagon ace
Sprite Attributes
 
Family Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
 ??? ??? S ? ? ? ? ? ?
Traits Skills Resistances
Psycho, Hit Squad Diamagon III Immune to Whack, Poison, and Confusion
Additional information
Weapons Swords, Axes, Spears, Claws, Staves
Location -
Breeding chart Incarnus x Beast family (Rank S or higher)

Dragon Quest Monsters: Joker 2 Professional edit

#419 - Diamagon ace
HP MP Experience Gold
880 540
Attack Defense Speed
Bestiary # 419
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Dragon Quest Tact edit

The Diamagon Ace appears as a S-rank member of the ??? family as part of the limited Dragon Quest Monsters: Joker event on its own banner alongside Wulfspade ace, Hawkhart ace, and Cluboon ace. It can participate in Wulfspade's Battle Road as a party member.

    Diamagon Ace (ディアノーグエース Dianōguēsu)
Image
 
Attributes
Role Max level HP MP Move
  Magic 130 853 480 2
Attack Defence Agility Wisdom Weight
180 256 333 379 55
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Half Res Very Weak Half Res Normal Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Normal Very Weak Immune Normal Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Half Res Normal Normal Normal Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Super Weak Normal Super Weak Half Res
Skills
Basic skills Awakening skills
Rabble Rouser
Little Magic Burst*
Crackmurta*
Blue Soul / Stats Up
Frizz Res +25 / Stats Up
Crackmurta Potency +5% / Stats Up
Ace Plan: Battle start: Raises WIS and AGL for 3 turns.
Crack Res +25 / Stats Up
Crackmurta Potency +5% / Stats Up
Runaway Magic Chance +5%.
Perks
Basic perks Max MP +15
WIS +15
Incarnus's Blessing: Action start on even turns until turn 6: Removes some status ailments.
Crackmurta Potency +2%
Leader perk Raises spell potency of all ??? allies, including itself, by 20% in a 5x5 square around it.
Awakening perk Blue Soul: Action start on even turns until turn 10: Restores 16% of max MP, raises Tension for 1 turn.


Gallery edit