Clown (おちょうしもの, Ochōshimono?, lit. Frivolous person/Luck-pusher) is a personality introduced in the Dragon Quest III remakes. In the Game Boy Color version, it is known as Silly.

Appearances edit

Dragon Quest III: The Seeds of Salvation edit

"You are that classic character… The irrepressible clown…

When others are engaged in serious conversation, you are busy trying to think of ways to make them laugh…

When you see someone working away seriously at something, your first urge is to lift their spirits with a joke…

You are always making others laugh, and for this, you are well-loved…

But look within… Is this the real you? I think you know the answer…

Underneath it all, you are a delicate soul… Easily hurt, and quick to sadden…

So you wrap your true self up in the armour of japery for fear of being hurt…

One who uses humour to deflect attention from their true self… This perhaps describes you best…

But it cannot last forever…

As you grow older, your jokes will inevitably grow tired…

And one day, no one will be laughing any more…

When that day comes, you will yearn for years gone by…

But it will be too late… That is why you must learn to take things seriously—lest your whole life become a bad joke…"

—?

Clown is a personality that improves Agility, Wisdom, and Luck growth, has no effect on Strength growth, but reduces Resilience growth.

At the start of the game, the Hero becomes a clown by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that the hero is listening.

Other party members of any vocation have a chance to be a clown when recruited at Patty's Party Planning Place, depending on how many attribute-boosting seeds they have been given. An existing character can permanently become a clown by reading the Look, No Pants! book, or temporarily while wearing the Doh-hican accessory.

Dragon Quest III HD-2D Remake edit

The Clown personality has no influence on Strength or Resilience growth, increases Agility growth by 20%, decreases Stamina growth by 10%, and increases Wisdom and Lucky growth by 10%. Any character may become a Clown by equipping the Doh-hican in the primary accessory slot or by reading the Look, No Pants! book.

At the start of the game, the Hero becomes a Clown by receiving the final test of character in the castle. Before leaving the test, the hero must tell the chancellor a king's orders must be obeyed, contradict the first answer and say the orders are not set in stone, contradict the second answer and say orders can't be ignored, and say that the hero is listening. It is possible to create a character that starts as a Clown at Patty's Party Planning Place by distributing attribute seeds in a specific way. However, even by replicating the same method, it is still possible to end up with a different personality.

Vocation Attribute Seed Distribution
   
  • Seed of agility x3
    Seed of wisdom x2
   
  • Seed of strength x4
    Seed of agility x1
 
  • Seed of wisdom x5

Gallery edit