The Green glow is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest X. It is an elemental monster composed of vivid verdant flames.

Characteristics edit

Green glow is a variant of the dancing flame whose body is made up of acidic green flames. It has an identical appearance to a Spirit flame. Unlike the other flame elementals, it specializes in melting down the defences of enemies with its acidic breath, along with bolstering the defence of its allies with Kabuff. In different spinoff games, the green glow is actually born from the combination of a dancing flame with a frostburn. In Tact, the green glow also gained the ability to spew out burning breath to paralyse its enemies.

Appearances edit

Dragon Quest X edit

Green glow appears as a boss alongside four other flames of different colors. It has the lowest attack of its fellow flames, but boasts the highest defence. It begins the battle by casting Kabuff on its flames and can also perform a spinning attack and use Acid Breath. The green glow will become enraged if one of the other flames is defeated before it.

Dragon Quest Monsters: Joker 3 edit

Green glow appears as a C-rank monster of the Material family. It can be synthesized from a combination of a Dancing flame and a Frostburn. If four of them are synthesized together, they can create a Buntzenberner.

Dragon Quest Tact edit

Green glow appears as a B-rank monster of the Inorganic family as part of the limited Dragon Quest Monsters: Joker event. It can be synthesized in the Synthesis Workshop by combining a Dancing Flame Might and a Frostburn Might together. The green glow can participate in the Wulfspade's Battle Road as a party member.

    Green glow (エレメングリーン Eremengurīn)
Image
 
Attributes
Role Max level HP MP Move
  Debuff 110 908 310 2
Attack Defence Agility Wisdom Weight
218 303 382 156 25
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Normal Very Weak Very Weak Half Res Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Normal Half Res Normal Half Res Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Super Weak Normal Half Res Normal Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Normal Immune Normal Super Weak
Skills
Basic skills Awakening skills
Burning Breath
Kabuff*
Acid Breath*
Breath MP Cost -5% / Stats Up
Woosh Res +25 / Stats Up
Acid Breath Potency +5% / Stats Up
Zam Res +25 / Stats Up
Acid Breath Potency +5% / Stats Up
Perks
Basic perks Max HP +15
Acid Breath Potency +2%
N/a
Leader perk N/a
Awakening perk Breath MP Cost -5%: Lowers breath MP cost by 5%.


Gallery edit