Level scoring in Dragon Quest Swords

After completing each level in Dragon Quest Swords, a score is tallied depending on how well the hero completed the level. This level score determines what rank the player receives, which determines the type and number of reward items.

Scoring categories edit

Time Completed edit

Time completed is the total time to complete the level, including defeating the boss. The amount of points awarded varies for each level due to each being of a different length. A lower time produces a higher score.

Enemies Defeated/Enemies Available edit

This category is basically a count of the number of enemies which escaped before being defeated. The score depends on both the total number of enemies available, as well as the percentage defeated. Enemies can escape from battle if the hero takes too long to defeat them.

Max Combo edit

This is the maximum consecutive combo achieved without missing a hit. The score for the number of hits varies on each level as some levels are easier to complete large combos. A higher number ensures a better score.

Accuracy Percentage edit

This score depends on total attempted hits and percentage of those hits landed.

Blocking Percentage edit

Same as accuracy, only for blocking hits against the hero.

Bonus edit

See main article: List of level bonuses in Dragon Quest Swords

There are various bonuses awarded if the player meets some specific criteria. These bonuses range in point values from 4000 to 200.

Level ranking edit

The highest level rank is X, followed by S, A, B, and C. The score values for each are:

  • Rank X - 18,000
  • Rank S - 12,000
  • Rank A - 8,000
  • Rank B - 4,000
  • Rank C - Less than 4,000

The higher rank achieved, the more rewards received. Each level has a reward item designated for rank S, A, and B. Achieving a higher rank merits the all rewards at and below that rank. Achieving an X rank merits an X rank-only item as well as double the normal amount of rewards.

List of level rewards edit

For information on reward items, see List of tempering materials in Dragon Quest Swords

Caliburn Cave edit

  • Rank S - 1 x Thunderball
  • Rank A - 1 x Iron Ore
  • Rank B - 1 x Monsterbone

Galantyne Glades edit

  • Rank S - 1 x Ice Crystal
  • Rank A - 1 x Iron Ore
  • Rank B - 1 x Monsterbone

Arondight Heights edit

  • Rank S - 2 x Iron Ore
  • Rank A - 1 x Lava Lump
  • Rank B - 1 x Iron Ore

Secace Seacove edit

  • Rank S - 1 x Ice Crystal
  • Rank A - 1 x Thunderball
  • Rank B - 1 x Monsterbone

Tower of Mirrors edit

  • Rank S - 1 x Thunderball
  • Rank A - 2 x Iron Ore
  • Rank B - 1 x Ice Crystal

Mirror World edit

  • Rank S - 1 x Ice Crystal
  • Rank A - 2 x Monsterbone
  • Rank B - 1 x Thunderball

Red Sea edit

  • Rank S - 1 x Gold Bar
  • Rank A - 2 x Iron Ore
  • Rank B - 1 x Lava Lump

Deathbringer's Citadel edit

  • Rank S - 1 x Gold Bar
  • Rank A - 1 x Gold Bar
  • Rank B - 3 x Monsterbone

Nomeg edit

  • Rank S - 1 x Gold Bar
  • Rank A - 1 x Gold Bar
  • Rank B - 2 x Ice Crystal

Clank 'n' Knalc edit

  • Rank X - 1 x Orichalcum
  • Rank S - 2 x Gold Bar
  • Rank A - 1 x Gold Bar
  • Rank B - 2 x Lava Lump

King Latem edit

Salta edit

  • Rank X - 1 x Yggdrasil Leaf
  • Rank S - 1 x Orichalcum
  • Rank A - 1 x Orichalcum
  • Rank B - 1 x Yggdrasil Dew

Valgirt edit

  • Rank X - 1 x Yggdrasil Leaf
  • Rank S - 1 x Orichalcum
  • Rank A - 1 x Orichalcum
  • Rank B - 1 x Yggdrasil Dew

Valgirt Nedlog edit

  • Rank X -
  • Rank S - 1 x Noble Metal
  • Rank A - 1 x Noble Metal
  • Rank B - 1 x Yggdrasil Dew

Edahs 'Sophix edit

  • Rank X -
  • Rank S - 1 x Noble Metal
  • Rank A - 1 x Orichalcum
  • Rank B - 1 x Yggdrasil Dew
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