The Schleiman tank is a tank from Dragon Quest Heroes: Rocket Slime.

Appearances edit

Dragon Quest Heroes: Rocket Slime edit

Dragon Quest Monsters: Joker 2 edit

The Schleiman tank was only available through Wi-Fi.

[[File:DQMJ2 Icon Slime.png|link= Slime family|14px|class=pixels]] Schleiman tank
Sprite Attributes
Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
A L ? ? ? ? ? ?
Traits Skills Resistances
Double Trouble, Last Word, Grand Slammer, Giant Killer Flute Warrior Vulnerable to Gobstopper, Immune to Zap, Poison, Confusion, Inaction, Paralysis, Sleep, and Abiliterator, Reflects Whack
Additional information
Weapons Staves
Location -
Breeding chart -

Dragon Quest Monsters: Joker 2 Professional edit

#318 - Schleiman tank
HP MP Experience Gold
1,700 240
Attack Defense Speed
Bestiary # 318
Game Dragon Quest Monsters: Joker 2 Professional
Console DS

Dragon Quest Monsters: Super Light edit

Dragon Quest Tact edit

The Famed Schleiman Tank appears as a S-rank member of the Slime family, appearing on its own banner alongside the Stainless scrapper.

    Famed Schleiman Tank (勇車スラリンガル Yūsha Suraringu)
Image
 
Attributes
Role Max level HP MP Move
  Attack 120 1,161 461 2
Attack Defence Agility Wisdom Weight
351 490 330 243 50
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Half Res Half Res Normal Very Weak Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Very Weak Normal Super Weak Normal Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Half Res Normal Normal Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Immune Super Weak Normal Normal Half Res
Skills
Basic skills Awakening skills
Smoke Grenade
Fusillade
Slimecannon
Cover Fire / Stats Up
Frizz Res +25 / Stats Up
Slimecannon Potency +5% / Stats Up
Spell Reflect Shield: Grants a barrier that reflects spells for 2 turns at battle start.
Sizz Res +25 / Stats Up
Slimecannon Potency +5% / Stats Up
Cannon Upgrade: Occasionally raises Martial Potency for 1 turn at action start.
Perks
Basic perks Max HP +30
Max MP +15
Slime Tank Rush!: Raises AGL and Move for 3 turns at ation start on odd-numbered turns until turn 10.
Slimecannon Potency +2%
Leader perk Raises martial potency of allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Cover Fire: Occasionally follows up with Fusillade if attack target is within follow-up range.


Gallery edit