Aquapothecary is a skill set or talent in the Monsters series. It teaches various abilities related to water.

Dragon Quest Monsters: Joker edit

Aquapothecary is learned by the Khalamari kid, Merman, and See urchin. It grants the following abilities:

Aquapothecary
Ability Skill Points Description
Heal 5 Restores around 30 HP to a single ally.
Crack 10 Pierces a single enemy with sharp icicles.
Sultry Dance 15 A dance that can entice a single enemy to start dancing.
Midheal 23 Restores around 75 HP to a single ally.
Mist Me 33 Creates a shield that blocks a single attack of almost any kind.
Crackle 45 Pelts all enemies with sharp icicles.
Amor Seco Rain 60 A revitalising shower that heals all allies on the next turn.
Song of Salvation 80 A song that revives all allies on the next turn.
Water Guard 100 Increases resistance against water elemental skills and spells.

Dragon Quest Monsters: Joker 2 edit

Waterspout replaces Crack as the 10 point ability, Geyser replaces Crackle for 45 points, and Magic Regenerator replaces Water Guard as the final ability. The other abilities remain unchanged.

Dragon Quest Monsters: The Dark Prince edit

This talent is naturally learned by Briny bronco, Khalamari kid, King kelp, and Merman.

Aquapothecary
Ability Description Skill Points
Splish Inflicts minor water-elemental spell damage on a single enemy. 3
Heal Restores 28 or more HP to a single ally. 10
Cock-a-doodle-doo Cures all allies of sleep. 20
Snooze Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. 30
Midheal Restores 76 or more HP to a single ally. 50
Chilly Breath Inflicts medium ice-elemental breath damage on all enemies. 70
Mist Me Negates all damages 1 time only. Ineffective against certain attacks. 85
Splash Inflicts medium water-elemental spell damage on a single enemy. 100
Auto-Cadabra Restores a small amount of MP after each action. 120