"That is a decision you will soon come to regret. But you shall not do so for long...For I shall rend you asunder and devour your innards before you realise you are dead!"

Baramos (バラモス, Baramosu) is one of the main villains of Dragon Quest III, and a recurring monster in the series.

Baramos
Dragon Quest III
Dragon Quest III HD-2D Remake
Dragon Quest XI
Japanese name バラモス
Romaji Baramosu
Title Archfiend
Demon Lord (魔王,, Maou?)
Race Demon
Age Unknown
Voice actor Masaharu Satō (Japanese, CD Theater)
Takeshi Watabe (Original Japanese audio for Dragon Quest: Abel Yuusha)
Garry Chalk (English Dub of Dragon Quest: Abel Yuusha)
Takaya Hashi (Japanese, Rivals and III HD-2D Remake)
Timothy Watson (English, III HD-2D Remake)
Variants Baramonster
Bones of Baramos
Soul of Baramos

He can be found in his lair south of Isis, ruling over a barren, impregnable land that can only be accessed from the air.

Characteristics edit

Baramos and his forces menaced the world for an unknown number of years prior, which necessitated The Hero Ortega departing from Aliahan to slay him in the game's opening prologue. Though the King of Aliahan states that the world at large is unaware of the fiend's activities, his very presence emboldens monsters the world over to assault human settlements.

Throughout the first half of III Baramos is believed to be the final boss, but this is a malicious facade; when The Hero defeats Baramos and returns to Aliahan triumphant, Zoma interrupts the celebrations to reveal Baramos was just an underling of his--an advance force to clear the way for his master. Having failed, Zoma announces that he will personally plunge the world into eternal darkness, causing The Hero to continue his quest.

Baramos will attack the party twice more in Zoma's Citadel, both as a ghost and a shambling corpse. There is no dialogue prior or during these encounters, implying that Baramos is not truly "revived" and is forced into further servitude by Zoma's magic. In the III remakes, a common enemy in Cloudsgate Citadel is a pallete-swap known as a Baramonster. Whether the Baramonsters were in Zoma's employ is not certain.

Appearences edit

Dragon Quest III: The Seeds of Salvation edit

Baramos (バラモス Baramosu)
Bestiary Number: #133
Sprites Attributes
NES SFC GBC Switch Level HP MP EXP Gold Attack Defence Agility Evasion
        63 900 (NES)
2,500 (Remakes)
255 0 (NES)
6,535 (Remakes)
90 (NES)
0 (Remakes)
220 100 85 064
Resistances
Fire Crack Woosh Zap Whack Kamikazee Poof Dazzle Snooze Drain Magic Fizzle Fuddle Sap Deceleratle
70% 25% 25% 0% 100% 100% 100% 25% 70% 100% 70% 100% 70% 100%
Additional information
Spells Skills Locations Item Drop
Bazoom
Fuddle
Kaboom
Kafrizzle
Can attack twice per turn.
Inferno
Recovers 90~110 HP per turn.
Baramos' Lair None

Baramos uses a fixed attack pattern in every version of the game, with slight differences between the NES version's pattern and the that of the SFC remake that would be the basis for all other versions:

Version Pattern
NES Kaboom → normal attack → InfernoKafrizzleBazoom → normal attack → KaboomFuddle → repeat
All
others
Kaboom → normal attack → Inferno → normal attack → KafrizzleFuddleKaboomBazoom → repeat
Fizzled Normal attack → Bazoom (fails) → Inferno → normal attack → repeat

Furthermore, Baramos has an excellent AI that halts him from casting Kaboom if a character has Bounce applied to them, skipping that phase of his pattern, and avoiding using magic altogether if he's been afflicted with Fizzle, starting a briefer pattern of using physical blows and Inferno instead. The one exception to this is Bazoom, which will fail to activate when cast and thus waste his turn.

In the Game Boy Color version Baramos will not cast Bazoom when Fizzled, gaining an additional physical attack in the spells place for a loop of normal attack → normal attack → Inferno → normal attack.

Dragon Quest III HD-2D Remake edit

Baramos' role remains unchanged from the previous versions of the game, though it is now made clear that he is keenly aware of the Hero's mission to assassinate him. To this end he has dispatched his most trusted subordinates to hinder Ortega's child: the Ripper of the Rift and Kylla protect the magic key in the Pyramid of Ibis, the Chiromancer and Madvlad guard the blue orb in the depths of Gaia's Navel, and the Garboyle stalks the entrance to his domain on Mt. Necrogond.


Baramos (バラモス, Baramosu )
Defeated Monster List number: #156
Attributes
Sprite Family HP MP EXP Gold Attack Defence Agility Evasion
  None 5,400 720 102,400 0 261 340 145 0/64
Resistances
Fire Explosion Ice Wind Strike Lightning Drain Magic Whack Kamikazee Poof
75% 75% -150% -125% 0% 0% 0% 100% 100% 100%
Dazzle Fizzle Fuddle Paralysis Snooze Stumble Stun Deceleratle Blunt Sap
0% 0% 0% 0% 0% 25% 0% 0% ? 0%
Additional information
Spells Skills Locations Item Drop
Blasto
Dazzle
Fuddle
Kaboom
Kafrizz
Acts 1~3 times per turn
Inferno
Spooky Aura
Recovers 64~84 HP per turn
Baramos' Lair Hen's tooth1256
Description The Archfiend himself and former occupant of a lavish lair, where he schemed to rule the world. Anyone who laughed at his jowls often ended up relieve of their innards

Note that as with all bosses Baramos is programmed to burn through status ailments one turn faster than normal monsters.

Dragon Quest IX: Sentinels of the Starry Skies edit

Baramos
 
HP MP Experience Gold
6500
13057 (99)
255 59600 2490
Attack Defense Speed
400
803 (99)
400
600 (99)
200
320 (99)
Family ???
Capture Rate  
Game Dragon Quest IX
Console DS
Japanese Name  
Romanized Jap. Baramosu
Description "Windproof king and wizard who wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury.

Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance."

Additional Attributes
Fire Ice Wind Earth Light Dark
100 150 50 100 100 100
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 25 0 0 5 50
Blunt Sap Decelerate
5 25 75

Baramos appears as a Legacy Boss, obtained after completing Quest #062. He is the weakest of the Legacy Bosses, but he is still very powerful and capable of casting Kafrizz and Kaboom and can also use Fire Breath and regular attacks (which are prone to inflicting critical hits). Ice attacks are his weakness, but he resists wind attacks.

Treasure edit

Level Range Secondary Drop Orb
1-3 Aliahan boots 20% Silver Orb 5%
4-8 Aliahan boots 25% Silver Orb 5%
9-15 Aliahan clothes 20% Silver Orb 6%
16-25 Murdaw's Map 10% Silver Orb 6%
26-40 Murdaw's Map 15% Silver Orb 7%
41-56 Murdaw's Map 20% Silver Orb 7%
57-68 Murdaw's Map 25% Silver Orb 8%
69-80 Murdaw's Map 30% Silver Orb 8%
81-90 Murdaw's Map 35% Silver Orb 9%
91-99 Murdaw's Map 40% Silver Orb 10%

Skills edit

Level New abilities
Initial Kafrizz, Kaboom, Scorch, critical attack, sometimes attacks twice per round
8 Disruptive Wave
16 Always attacks twice per round.
24 Hellfire
33 Kafrizzle
41 Begins attacking 3 times per turn, stops using Scorch & Kafrizz.
57 Kaboomle

Dragon Quest X edit

Dragon Quest XI: Echoes of an Elusive Age edit

Baramos returns as a boss battle in his castle, accessible from the last III chapter in the Echo Chamber. Due to the death of the Necrogondolier before the minion's revival ceremony could be completed, the fiend pulled himself back from the void by consuming souls and anguish.

Dragon Quest Monsters edit

  Baramos (バラモス, Baramosu )
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
    60 2/5 5/5 2/5 2/5 4/5 4/5
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Zap*
Weak Weak Weak Weak Strong Weak Strong None None
Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle* Snooze*
None Weak Strong Immune Immune Immune Immune Immune Immune
Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Immune Immune Immune Strong Strong Immune
Additional information
Description This evil lord controls all monsters.
Skills Bang, RockThrow, HellBlast
Location Gate of Mastermind
Breeding Chart Hargon x Orochi

Baramos appears as the boss of the Gate of Mastermind. He then talks to you and makes a odd threat of eating your guts so you will never be brought back to life.


Dragon Quest Monsters 2 edit

  Baramos (バラモス, Baramosu )
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
    60 5/10 9/10 5/10 5/10 6/10 6/10
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Water*
Weak Weak Weak Weak Strong Weak Strong None Weak
Zap* Gigaslash Magic Burst Drain Magic * Whack* Kamikazee* Poison* Paralysis* Fuddle*
None None Weak Strong Immune Immune Immune Immune Immune
Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Immune Immune Immune Immune Strong Strong Immune
Additional information
Description Lords over all demons with power.
Skills Bang, HellBlast, RockThrow
Location
Breeding Chart Hargon x Orochi


Dragon Quest Monsters: Joker 2 edit

  Baramos (バラモス, Baramosu )
Bestiary number: #257
Sprite Attributes
  Rank Size Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
S S 730 900 620 620 670 930
Traits Skills Resistances
Hit Squad, Frizzmeister, Sizzmeister, Tactical Trooper Frizz & Sizz Vulnerable to Dazzle, Immune to Frizz, Bang, and Whack
Additional information
Weapons Whips, Spears, Hammers, Staves
Location -
Breeding chart Hargon x Gemon

Dragon Quest Monsters: Terry's Wonderland 3D edit

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key edit

Dragon Quest Monsters: Joker 3 Professional edit

Dragon Quest Monsters: The Dark Prince edit

Baramos (バラモス, Baramosu )
Monsterpedia No.: #498
Icon Attributes
  Family Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
  A 1,360 570 410 370 460 780
Talents Traits Large-size exclusive traits Dropped items
Baramos (lv. 1) Frizzmeister (lv. 1)
Bossesbane (lv. 20)
Ultra Crafty Frizzer (lv. 40)
Tactical Trooper (lv. 1)
Attacking Impulse (lv. 1)
Late Bloomer (lv. 60)
N/A
Resistances
Fire * Water * Explosion * Wind * Earth * Ice * Electricity * Light * Dark * Antimagic *
25% 0% 50% 25% 0% 25% -25% 25% 25% 0%
Bedazzlement * Confusion * Debilitation * MP Absorption * Paralysis * Poison * Sleep * Stun * Instant Death *
0% 25% 50% 0% 25% -25% 0% 25% 50%
Additional information
Description The Archfiend who tried to conquer the world under the orders of his master, Zoma. He keeps his magical talents mostly under wraps, but is a terrifyingly capable caster of spells when it comes to the crunch
Location This monster has no natural habitat
Synthesis
Breeding chart
  X  
Notable fusions
  X   =  


Dragon Quest: Monster Parade edit

Dragon Quest Treasures edit

Baramos' likeness appears as treasure No. 475, with a base value of 1,110,000.

Dragon Quest Monsters: Super Light edit

Dragon Quest: Monster Battle Road Victory edit

Dragon Quest of the Stars edit

Baramos appears in his normal role in the III scenario, as well as his posthumous boss forms.

Dragon Quest Rivals edit

Baramos is featured on several cards in the game.

Dragon Quest Walk edit

Baramos first appeared in the game as a boss in Chapter 3 of the Dragon Quest III event held in the game from March to May 2020, as well as a special mega version that can be challenged by multiple players. However, due to the outside world being affected by the COVID-19 pandemic, Baramos also appeared as a "Dokodemo Mega Monster" that can be fought at anytime and anyplace up to 3 times a day.

Dragon Quest Tact edit

Baramos appears as a S-rank monster of the ??? family as part of the limited Dragon Quest III event, appearing on his own banner alongside Boreal serpent. He can be faced in the event quest Chapter 4, Episode 4: Archfiend Baramos, as well as his own boss battle. Baramos can also take part in Armful's Battle Road as a party member.

    Baramos (バラモス Baramosu)
Image
 
Attributes
Role Max level HP MP Move
  Magic 130 1,005 527 2-3
Attack Defence Agility Wisdom Weight
418 295 292 440 65
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Very Weak Normal Very Weak Half Res Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Normal Half Res Normal Super Weak Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Half Res Normal Normal Normal Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Half Res Super Weak Normal Normal Immune
Skills
Basic skills Awakening skills
Necrogond Wave
Necroboom*
Compressed Kaboom*
Talent Blossoming:
Necrogond Miasma
Bangmeister / Stats Up
Zam Res +25 / Stats Up
Compressed Kaboom Potency +5% / Stats Up
Necrogond Miasma Potency +5%
Ability MP Cost -5%
Woosh Res +25 / Stats Up
Compressed Kaboom Potency +5% / Stats Up
Necrogond Miasma Potency +5%
Ability MP Cost -5%
Perks
Basic perks WIS +15
Max HP +30
Wicked Veil: Raises spell resistance for 3 turns at battle start.
Compressed Kaboom Potency +2%
Leader perk Raises Bang-type brilliant potency of allies, including himself, by 15% in a 5x5 square around him.
Awakening perk Bangmeister: Lowers Bang-type ability MP cost, raises potency


Trivia edit

  • Baramos' design bears a slight similarity to the Dragon Ball character Piano, one of Demon King Piccolo's henchmen.
  • Oddly, Baramos comes after the monsters derived from him in the numerical list of monsters in III.

See also edit

Gallery edit