Fire ball (monster)

The Fire ball is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest X. It is a red and gold-plated mechanical bird that was introduced as the rarefied monster version of the Clockwork cuckoo, which, according to their bestiary entry in X, are Clockwork cuckoos themselves that went out of control from overheating, though it's currently unknown since there were few sightings.

For other uses of the term, see Fire ball.

Characteristics edit

Fire balls are mechanical birds with spherical bodies made of gold, along with golden heads and wings, red head and tail "feathers", and copper-coloured articulated feet. Like the other robotic avians, fire balls are capable of converting their wings into deadly sharp blades and can also shoot out their feathers as if they are darts. True to their name, they can also set their opponents ablaze with a barrage of magical fireballs. When all else fails, they will self-destruct as a last resort.

Appearances edit

Dragon Quest X edit

Fire balls appear as rarefied monster versions of clockwork cuckoos starting in Version 1.4 of the game. They are capable of casting Kerfrizz, can attack with Birdcutter and Bird Slash skills, and can self-destruct to damage their enemies.

Dragon Quest Monsters: Joker 3 edit

Fire ball makes its first appearance in the Monsters series as a B-rank monster of the Material family.

Dragon Quest Rivals edit

Fire ball was introduced in the 8th card pack, "Get Rich Quick! Casino Paradise" as a normal card exclusive for Warrior leaders.

Dragon Quest Tact edit

Fire ball appears as a B-rank monster of the Inorganic family as part of the limited Behold the Ultimate Automaton! Battle the Mindini Hunter! event. It can be scouted from Room #3 of the Ancient Scrapyard at any difficulty and it can participate in the Mindini hunter's Battle Road as a party member.

    Fire ball (ファイアボール Faiabōru)
Image
 
Attributes
Role Max level HP MP Move
  Attack 120 993 335 2-3
Attack Defence Agility Wisdom Weight
248 313 377 127 25
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Normal Very Weak Very Weak Half Res Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Half Res Normal Normal Half Res Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Half Res Normal Normal Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Super Weak Immune Normal Super Weak
Skills
Basic skills Awakening skills
Burning Breath
Nimble Motion*
Pulsating Pyre*
Move +1 / Stats Up
Woosh Res +25 / Stats Up
Pulsating Pyre Potency +5% / Stats Up
Zap Res +25 / Stats Up
Pulsating Pyre Potency +5% / Stats Up
Perks
Basic perks Max HP +15
Pulsating Pyre Potency +2%
N/a
Leader perk N/a
Awakening perk Move +1: Raises Move by 1.


Gallery edit