For the hulking club-wielding beasts of the same name from IX, see Hell's gatekeeper.
The hell's gatekeeper is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VIII. It is a powerful variant of the Dullahan wearing red armor with a ragged dark blue cape.
Hell's gatekeepers are undead headless men-at-arms wielding spiked flails and shields bearing a horrific screaming visage on it, both made from purple metal. They are wear heavy reddish pink armor, which consists of a breastplate, gauntlets, and greaves, over golden suits of chain mail, faulds of golden scales, and torn dark blue capes hanging from their shoulders. The knights often drop their accursed shields after battle. Unlike its fellow dullahans, hell's gatekeepers are willingly evil until they die trying to kill their enemies of their masters. They can strengthen themselves either by psyching up or casting Oomph, then unleash devastating attacks by swinging their flails. The knights can call for aid from elysium birds and they themselves can be called upon by dark devildogs to assist them in battle. Starting with XI, it gained a mounted variant in the form of the headless norseman.
Hell's gatekeeper (ヘルガーディアン, Herugādian ) Defeated Monster List No. : #234
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Reappearing from the start of Version 6 onwards, they cast Oomph and swing with reckless abandon.
Hell's gatekeeper (ヘルガーディアン, Herugādian ) Defeated Monster List No. : #406
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This monster does not have a vicious, nor a malicious variant.
The hell's gatekeeper appeared in the 3rd card pack, "Cries of the Phoenix and Mother Earth" as a special token summoned by playing a Dark devildog card, which is exclusive for Fortune Teller leaders.
The hell's gatekeeper's amount of HP in XI may be a reference to 666, the number of the beast, a number that appears in the Book of Revelations of the New Testament in relation the Beast, an antagonistic figure often identified with the Antichrist or the devil.
Similar species & close cousins[edit | edit source]