Kazapple

From Dragon Quest Wiki
Jump to navigation Jump to search

Kazapple is a spell in the Dragon Quest series that delivers the fury of the Gods unto the player's enemies. The finer details of the spell vary between titles, but it is always the strongest Lightning-element ability in every game it appears in.

Localization history[edit | edit source]

Alongside the games in which Jigodein appeared as Kazapple (mostly the Monsters series), there were also other games (mostly the numbered games) that featured the other spell Minadein translated as Kazapple as well. For Dragon Quest XI: Echoes of an Elusive Age, as both are present, in order to prevent a situation where two spells are called the same, Minadein was renamed to Kazapstrophe. See Kazapstrophe for the spell that refers to Minadein.

Appearances[edit | edit source]

Dragon Quest X [edit | edit source]

Kazapple was used by a variety of monsters and was added to Anlucia's spell repertoire for the version 5.3 update onwards, thus making it available to players. It costs 27 MP to cast and the damage range will depend on the user, with the lowest end for monsters being 250~350 and the high end being approximately 600.

Dragon Quest XI: Echoes of an Elusive Age[edit | edit source]

Kazapple is a three-person Pep power that is available to players when the Luminary learns Zapple and Jade masters Lightning Storm. When used, Jade and Rab will channel magical energy to the Luminary who sends it crashing down on all enemies. The damage calculation is based on the sum of The Luminary and his grandfather's Magical Might, capping for 594~654 at 975 Magical Might. Furthermore, the spell has a 25% chance to Paralyze foes and a 25% chance to lower their resistance to Lighting by one stage.

Dragon Quest Monsters: Joker[edit | edit source]

Kazapple is a single-target spell that requires 30 MP to cast, and will deal up to 424~482 damage at 999 Wisdom. It can be learned from:

Dragon Quest Monsters: Joker 2[edit | edit source]

Kazapple deals 247~260 base damage and 461~474 maximum damage. It can be learned from all the skills it could be previously, as well as:

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit | edit source]

Kazapple costs 30 MP and deals 247~273 damage. It will begin to amp up the voltage once the monster's Wisdom rises over 500, hitting for 855~945 damage at 3,999 Wisdom.

Dragon Quest Monsters: Joker 3[edit | edit source]

Kazapple has the same parameters as in the previous two games.

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Kazapple costs 61 MP and is learned via the Greygnarl, Leading Light, Lord of the Dragovians, Murdaw, Perfect Speller, Polariser, Sovereign, Strong Speller, Zap Virtuoso talents. It has a base power of 260 and will deal an average of 800 damage at 3,999 wisdom.

Dragon Quest Monsters: Super Light[edit | edit source]

Dragon Quest Heroes II[edit | edit source]

Kazapple is a party power that is the reward for completing quest 46. It requires that all party members have max tension, but will dead a fixed 9,999 damage to all enemies in the immediate vicinity.

Loss leaders are able to cast the spell, and if it is reflected back at them it will deal approximately 1,200 damage.

Dragon Quest Rivals[edit | edit source]

Kazapple appears as a card.

Trivia[edit | edit source]

  • Kazapple appeared in a preview image seen in issue 36 of Weekly Shonen Jump magazine's 1989 edition, where it was shown dealing 520 damage to a monster. This higher voltage output was likely lowered during the development of IV for balancing the end-game's difficulty.

Battle visuals[edit | edit source]