Sizzmeister is a recurring trait in the Monsters series that increases the power of the Sizz family of spells and also cutting the MP cost considerably. Due to the Sizz spells possessing different elements in different Monsters titles, the Sizzmeister trait increases the power of Fire or Light elemental damage depending on the game. The reason for this is the Japanese root word, Gira, is derived from the onomatopoeia for intense light that also refers to the blaze of the sun.
Sizzmeister
Japanese
光のコツ
Rōmaji
Hikari no koshi
Type
Trait
Older names
None
Regardless of which element is boosted by the trait, it must be noted that Sizzmeister will not penetrate an enemy's elemental resistance—that is reserved for the Crafty Sizzer and Ultra Crafty Sizzer traits.
Note that Sizzmeister will not increase the power of Frizz-family spells or fire breath despite both groups also using the Fire-element; the trait only empoweres the Sizz-family of spells.
The meister traits have been nerfed slightly to increase damage by only 15%, but now stacks with their "Crafty" and "Ultra Crafty" counterparts and retain the 50% MP discount. Sizzmeister increases Light-elmental damage in this game, and is possessed by the following monsters regardless of their size: