The Spiked club is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest X. It is a rarefied version of the Brownie wielding a club with sharp spikes.

Characteristics edit

Spiked clubs are little Humanoid monsters with blue skin. They wear a green furred mask that cover their little faces, all we know about it is that they have a little pair of black eyes on it. They all also wield a wooden spiked club, with spikes on the top of it that gives the monster their name; more dangerous than the Hammer that Hammerhoods and Brownies use to attack.

Appearances edit

Dragon Quest X edit

Spiked clubs appear rarefied monster versions of brownies starting in Version 1.1 of the game. Their level is a bit high, so the player must avoid them at every cost if they are still weak in comparison with them. They are capable of attacking with Spinning Beatdown, can land desperate attacks, and are capable of raising their Tension by three to four stages at once with Muster Extra Strength.

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key edit

Spiked club appears as a D-rank monster of the Beast family.

Dragon Quest Monsters: Joker 3 edit

In this game, spiked clubs are A-rank monsters of the Beast family and are obtained by synthesizing a Hybird with either Lleviathan or a Liquid metal slime. They are also needed to synthesize a Dark brownie.

Dragon Quest Rivals edit

Spiked club appeared in the 5th card pack, "Heroic Tales of Bravery" as a super rare card exclusive for Demon Swordsman leaders. When summoned, it would boost the leader's Tension by two stages.

Dragon Quest Tact edit

Spiked club appears as a C-rank monster of the Beast family during the second part of the limited Mindini's Invincible in the World of Dreams!? event. It can be scouted from the Spiked Club stage of Expedition! World of Illusions at any difficulty and can participate in the Sintaur's Battle Road as a party member.

    Spiked club (とげこんぼう Toge konbō)
Image
 
Attributes
Role Max level HP MP Move
  Attack 105 686 207 2-3
Attack Defence Agility Wisdom Weight
350 281 286 100 20
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Half Res Half Res Normal Very Weak Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Very Weak Normal Immune Normal Normal
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Half Res Normal Normal Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Normal Super Weak Super Weak Half Res Normal
Skills
Basic skills Awakening skills
Muster Strength
Crush Stomp*
N/a
Move +1 / Stats Up
Frizz Res +25 / Stats Up
Crush Stomp Potency +5% / Stats Up
Sizz Res +25 / Stats Up
Crush Stomp Potency +5% / Stats Up
Perks
Basic perks ATK +3
Crush Stomp Potency +2%
N/a
Leader perk N/a
Awakening perk Move +1: Raises Move by 1.


Related monsters edit

Similar species edit

Gallery edit