The Viking soul is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest X. It is the heavily armed skeleton of a Viking warrior that continues to fight in undeath.

Characteristics edit

Viking souls are red skeletons distinguished from the average skeleton by the broadswords they wield and the horned Viking-styled helmets they wear on their skulls. They wear dark indigo tunics with gold lining and a metal gorget around their clavicles, brown trousers, grey gloves and boots, and a metallic belt around their waists with a purple gemstone as a buckle. According to their monster description in X, the Viking souls are revenants of ferocious pirates known for pillaging and plundering. Due to their misdeeds, they were despised by the god of the sea and forbidden to enter the sea again, continuing their rampage only on land. In battle, they can strengthen their allies with Oomph and can land deadly curses with their swords.

Appearances edit

Dragon Quest X edit

Viking souls appeared from the beginning of the game. They are able to cast Oomph on their allies, can toss their skulls, and can place curses on characters.

Dragon Quest Tact edit

Viking soul appears as an A-rank monster of the Undead family during Part 4 of the main storyline. A pair are faced as bosses in Chapter 8, Episode 7: Tracking the Grimoire 1 and it can be scouted from the same level. When the chapters were first added to the game, there were special limited-time missions that would allow players to collect up to 10 Viking Soul Crystals for awakening. The Viking soul can participate in the Mindini hunter's Battle Road as a party member.

    Viking soul (バイキングソウル Baikingusouru)
Image
 
Attributes
Role Max level HP MP Move
  Attack 130 1,186 352 2-3
Attack Defence Agility Wisdom Weight
535 301 441 133 35
Resistances
  Frizz   Sizz   Crack   Woosh   Bang
Normal Very Weak Very Weak Half Res Normal
  Zap   Zam   Snooze   Poison   Physical Lock
Half Res Normal Normal Normal Half Res
  Spell Lock   Martial Lock   Breath Lock   Hobble *   Stun *
Normal Normal Normal Normal Normal
  Dazzle   Curse   Paralysis   Confusion   Charm
Super Weak Immune Normal Half Res Super Weak
Skills
Basic skills Awakening skills
Roused Up
Umbral Wave*
Curse Sword*
Move +1 / Stats Up
Woosh Res +25 / Stats Up
Curse Sword Potency +5% / Stats Up
Instant Tension Up: Raises Tension for 1 turn at battle start.
Zap Res +25 / Stats Up
Curse Sword Potency +5% / Stats Up
Pirate Perseverance: Raises physical potency/recovery by 30% if the user's HP is 50% or less at battle start, action start, or when revived.
Perks
Basic perks ATK +10
AGL +15
Curse Sword +2%
Leader perk Raises Zam-type physical potency of allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Move +1: Raises Move by 1.


Gallery edit