The Big badboon is a recurring monster in the series, first appearing in Dragon Quest II. It is a variant of the Badboon with a green coat of fur.
Green great apes with purple faces and ears that prefer heavy foliage to fields. The main difference from their brown-furred cousins is their ability to call for backup to assist them in battle, but the apes will still flee when threatened. They made a reappearance in the series in IX after a 22 year absence.
Big badboon (バブーン, Babūn) Defeated Monster List No. : #082
|
|
|
|
|
| Additional information
|
| Spells
|
Skills
|
Locations
|
Dropped items
|
| None
|
Launches a vigorous attack (125% damage) Psyche Up Calls for backup (Big badboon) Flees
|
Bloomingdale Grotto (Cave/Nature, rank 1)
|
Magic beast hide1⁄8 Strength ring1⁄128
|
| Description
|
Swirling whirlwings of unstoppable power. If they call for a friend, prepare for the end!
Dwelling in the dank depths of the forest makes a mossy mess of their fur, but fresh, fragrant flowers also flourish there.
|
|
| Language |
Translation |
Meaning |
Español | Malandril grande | Spanish for "big badboon", from the Spanish mal and mandrill. |
Français | Combabouin | From the French combat and babouin, the French word for baboon. |
Deutsch | Große Gibbonze | From the German Große, Gibbon and Bonze. |
Italiano | Gran scimpanzer | From the Italian gran, scimpanzé, and the German Panzer. |
- Baboons are a genus of Old World monkeys known for the colourful markings on their face and posteriors, dog-like faces with sharp canine teeth, and short tails. Badboons are bulkier than their real world counterparts and their stature is closer to that of orangutans or gorillas.
- Contrary to their names in earlier localisations, big badboons are completely incapable of using any magic.