Dark brownie

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The Dark brownie is a monster in the series.

Characteristics[edit | edit source]

Dark brownies are little humanoid monsters with black skin wielding a large spiked wooden club. They wear a white furred mask that covers their faces, only showing their tiny black eyes. They are able to muster their strength before delivering a spinning attack with their clubs.

Appearances[edit | edit source]

Dragon Quest X [edit | edit source]

Dark brownie began appearing in Version 2.1. It is able to strengthen itself with Muster Strength or Muster Extra Strength, as well as perform a Spinning Beatdown.

Dragon Quest Monsters: Joker 3[edit | edit source]

Dark brownie appears as a S-rank monster of the Beast family and can be obtained by synthesising a Spiked club with a Dark sabrecat.

Dragon Quest Heroes II[edit | edit source]

Dark brownie (ブラックチャック Burakkuchakku)
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
Model Experience Gold Marked Version?
349 32g Yes
List No. #105
Field Notes Fun-loving fiends who love nothing better than whacking away with their massive mallets. Their dinky, inky eyes are deep enough to swim in, and blend beautifully with their jet-black bodies.
Location(s) Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre, The Darkwood
Item(s) Dropped Faerie flame, Bendy branch

Dragon Quest Tact[edit | edit source]

Dark brownie appears as an A-rank monster of the Beast family as part of the limited Dragon Quest X event alongside Maldragora the Worldmaker on his banner. It can participate in Maldragora the Worldbreaker's Battle Road as a party member. As of the latest update in the Japanese version, it can be scouted from any banner, including the Regular SP Scout.

Dark brownie (ブラックチャック Burakkuchakku)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Attack 130 1,155 336 2-3
Attack Defence Agility Wisdom Weight
528 401 345 128 35
Resistances
Frizz Sizz Crack Woosh Bang
Half Res Half Res Normal Very Weak Normal
Zap Zam Snooze Poison Physical Lock
Very Weak Normal Immune Normal Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Normal Half Res Normal Normal Normal
Dazzle Curse Paralysis Confusion Charm
Normal Super Weak Super Weak Half Res Normal
Skills
Basic skills Awakening skills
Rambunctious
Muster Extra Strength*
Spinning Wheel*
Move +1 / Stats Up
Frizz Res +25 / Stats Up
Spinning Wheel Potency +5% / Stats Up
Sporadic Damage Barrier: Occasionally grants a barrier that reduces damage by 15% for 3 turns at action start.
Sizz Res +25 / Stats Up
Spinning Wheel Potency +5% / Stats Up
Rare Partyboost: Rarely raises ATK for 4 turns at action start.
Perks
Basic perks Max HP +20
ATK +10
Spinning Wheel Potency +2%
Leader perk Raises physical potency of beast allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Move +1: Raises Move by 1.


Gallery[edit | edit source]