Charm (みりょく) is a measurement of a character's attractiveness. Introduced in Dragon Quest IX, it is added to a character's equipment style rating in determining how often they may enthrall a monster. Enraptured foes have a 90% chance to be stunned for 1~2 turns, a 5% chance to become paralyzed for 1~4 turns, and a 5% chance to become confused for 6~9 turns.

Dragon Quest IX: Sentinels of the Starry Skies edit

The chance to stun a monster is calculated as (Current charm - innate charm + equipment bonus - 100) * 0.02, which is then multiplied against a monster's charm resistance. Current charm is the programming check to see if Extreme Makeover has been applied or not, and the equipment bonus is the sum of the style of a character's gear plus their innate charm and this total is added again to the innate charm during the calculation check.

Dragon Quest X edit

Currently unknown.

Dragon Quest XI: Echoes of an Elusive Age edit

A character's total is simply calculated by their innate charm plus any charm granted by their equipment. It cannot be reduced by wearing any piece of equipment, but there are many pieces that grant extra charm. It also affects certain skills used by both Sylvando and Jade, such as the amount recovered by Hustle Dance or the damage inflicted by That's Amore and Sexy Beam. Monsters can still become stunned for a single turn particularly if a character's Charm is high enough, but it is a much rarer occurrence in this game and some monsters are completely immune to the effects in any case.

Any character that consumes some pretty betsy will increase this attribute.