Low djinks
| Dragon Quest monster | |
|---|---|
| Low djinks | |
Art by Akira Toriyama | |
| Japanese | ランプのまじん |
| Romaji | Ranpu no majin |
| First appearance | Dragon Quest VI: Realms of Revelation |
| Old localisation | None |
| Variants | Cloud surfer Djinn genie High djinks Vaipur |
The low djinks is a recurring monster in the Dragon Quest series, first introduced in Dragon Quest VI. It is a cloud-riding genie that can control the wind.
Characteristics[edit | edit source]
The low djinks is depicted as an overweight green-skinned genie riding a gray cloud, wearing a purple vest and poulaines, a white turban decorated with a red gem and feather, baggy white pants, and a brown sash holding a scimitar over its hip.
In battle, the low djinks appears when released from the malevolantern. Its moveset is centered around wind magic, including the defense-ignoring Wind Sickles attack; the Backdraft buff, which reflects breath attacks; and the common Swoosh spell.
Appearances[edit | edit source]
Dragon Quest VI: Realms of Revelation[edit | edit source]
Dragon Quest X [edit | edit source]
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark Prince[edit | edit source]
| Icon | Family | Max HP | Max MP |
| 1,390 | 360 | ||
| Max Attack | Max Defence | Max Agility | Max Wisdom |
| 610 | 340 | 460 | 500 |
| Bestiary No. | #393 |
| Rank | D |
| In-game description | In ancient times, these sorcerous spirits were imprisoned within lamps. Now free, they celebrate by bending the wind to their will. They still bear a grudge about their captivity |
| Talents | Enigma (lv. 1) |
| Guaranteed traits | Wooshmeister (lv. 1) Magical Moment (lv. 20) Ultra Crafty Woosher (lv. 40) |
| Large-size exclusive traits | Tactical Trooper (lv. 1) Echonomist (lv. 1) Trance State (lv. 60) |
| Habitat | This monster has no natural habitat |
| Items | N/A |
| Synthesis chart | |
| Notable synthesis | |
| Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
| 0% | 50% | 50% | 0% |
| Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
| 0% | 25% | -25% | 0% |
| Dark Resistance * | Antimagic Resistance * | Bedazzlement Resistance * | Confusion Resistance * |
| 50% | 50% | 0% | 50% |
| Debilitation Resistance* | MP Absorption Resistance * | Paralysis Resistance * | Poison Resistance * |
| 0% | 50% | -25% | 0% |
| Sleep Resistance * | Stun Resistance * | ||
| 50% | 25% | ||
| Instant Death Resistance * | |||
| 0% | |||
Dragon Quest Monsters: Super Light[edit | edit source]
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Heroes II[edit | edit source]
| Model | Experience | Gold | Marked Version? |
| 8733 | 535g | Yes |
| List No. | #109 |
| Field Notes | A wicked spirit recently released from a cursed lamp. Whips up whirlwinds to send foes flying. His protracted imprisonment has made him unusually attached to his lamp, and he constantly carries it with him. |
| Location(s) | Battle of the Pinnacle: Base, Battle of the Pinnacle: Centre |
| Item(s) Dropped | Royal soil, Sock-it locket |
Dragon Quest of the Stars[edit | edit source]
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Rivals[edit | edit source]
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Walk[edit | edit source]
|
|
This article is a stub. You can help by expanding it. |
Dragon Quest Tact[edit | edit source]
Low djinks appears as an A-rank monster of the Demon family as part of the limited Dragon Quest VI event. He will join the party in Chapter 4, Episode 1: What Mindini Stole of the event quests and he can be fully awakened by completing the level at any difficulty. Low djinks also stars in his own Battle Road.
| Family | Rank | Role | ||
Demon |
Magic |
|||
| Max Level | HP | MP | Move | |
| 120 | 865 | 347 | 4 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 266 | 241 | 432 | 265 | 35 |
| First | Second | Third | ||
| Wind Sickles | Swoosh* | Wind Guard* | ||
| First | Second | Third |
| Woosh-type Spell Potency +10%/Stats Up | Bang Res +25/Stats Up | Swoosh Potency +5%/Stats Up |
| Fourth | Fifth | |
| Zap Res +25/Stats Up | Swoosh Potency +5%/Stats Up | |
| First | |
| Raises Woosh-type potency of allies, including himself, by 5% in a 5x5 square around him. | |
| First | Second | Third |
| WIS +10 | Max MP +10 | Swoosh Potency +2% |
| First | |
| Woosh-type Spell Potency +10%: Raises Woosh-type spell potency by 10%. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Very Weak | Very Weak | Normal | Normal | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Half Res | Half Res | Normal | Normal | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Normal | Normal | Normal | Super Weak | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Normal | Half Res | Normal | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Immune | Super Weak | Half Res | Normal |
Etymology[edit | edit source]
The Low djinks's name is a pun that plays on the romanized version of the Arabic genie, djinn, and the phrase 'high jinks', meaning to have fun in a boisterous and chaotic kind of way.
Its Japanese name, rendered with kanji as ランプの魔人, translates to "genie of the lamp".
Gallery[edit | edit source]
-
A Low djinks in X.
-
Rivals card.
-
Dragon Quest Trading Card.
