Legerdeman are humanoid spellcasters that serve the Dragonlord. They wear all-encompassing maroon robes with hoods that obscure their faces except for their eyes. In their left hands, they carry tall bronze staves topped with crystal orbs. Compared to the lesser mages, legerdemans have gained the troublesome ability to put adventurers to sleep with a spell to go along with their fire magic. However, they are still vulnerable to having their spells sealed away, making them easier to dispatch.
Legerdeman appears as an A-rank monster of the Demon family during the second part of the True Dragon Quest I event. It will join the party in the Rimuldar stage of Adventure in the DQ I World: Mindini and it can be fully awakened by repeating the stage at any difficulty. The legerdeman also stars in its own Battle Road.
Epiphany / Stats Up Woosh Res +25 / Stats Up Flash of Fire Potency +5% / Stats Up Sleep Success Rate +5% Zam Res +25 / Stats Up Flash of Fire Potency +5% / Stats Up Rare Channel Anger: Rarely grants x1.5 spell potency/recovery for 1 turn at action start.
Perks
Basic perks
Max MP +10 WIS +10 Flash of Fire Potency +2%
Leader perk
Raises Sizz-type potency of demon allies, including itself, by 10% in a 5x5 square around it.
Awakening perk
Epiphany: Raises WIS and spell potency/recovery for 3 turns at action start on even turns until turn 6.
Legerdemain is derived from the Old French "léger de main", which means sleight-of-hand, and is often used in the context of stage magicians.
A warlock is a male practitioner of witchcraft. It is often used as a male counterpart to the term witch and is believed to derive from the Old English wærloga, which means breaker of oaths or deceiver.
Druin appears to be a misspelling of druid, a member of an order of priests in ancient Gaul and Britain who appear in legends as prophets and sorcerers.