Legerdeman (Dragon Quest)

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The Legerdeman is a monster in the series.

Characteristics[edit | edit source]

Legerdeman are humanoid spellcasters that serve the Dragonlord. They wear all-encompassing maroon robes with hoods that obscure their faces except for their eyes. In their left hands, they carry tall bronze staves topped with crystal orbs. Compared to the lesser mages, legerdemans have gained the troublesome ability to put adventurers to sleep with a spell to go along with their fire magic. However, they are still vulnerable to having their spells sealed away, making them easier to dispatch.

Appearances[edit | edit source]

Dragon Quest[edit | edit source]


Dragon Quest Builders[edit | edit source]

Legerdeman (まどうし Madōshi)
Dragon Quest Builders
Image
Chapter 1 Attributes
HP Attack Defence Dropped items Locations
100 16 255 Coarse cloth (★★☆) The Damdara Desert (one only)
Chapter 3 Attributes
HP Attack Defence Dropped items Locations
65 15 4 Coarse cloth (★★☆) Island of Lava
Final Chapter Attributes
HP Attack Defence Dropped items Locations
57 30 32 Shot silk
Coarse cloth (★★★)
Tantegel Moor


Dragon Quest Tact[edit | edit source]

Legerdeman appears as an A-rank monster of the Demon family during the second part of the True Dragon Quest I event. It will join the party in the Rimuldar stage of Adventure in the DQ I World: Mindini and it can be fully awakened by repeating the stage at any difficulty. The legerdeman also stars in its own Battle Road.

Legerdeman (まどうし Madōshi)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
Magic 130 1,000 483 2
Attack Defence Agility Wisdom Weight
263 383 353 411 35
Resistances
Frizz Sizz Crack Woosh Bang
Normal Normal Very Weak Half Res Very Weak
Zap Zam Snooze Poison Physical Lock
Normal Half Res Immune Super Weak Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Half Res Normal Normal Normal Half Res
Dazzle Curse Paralysis Confusion Charm
Normal Normal Super Weak Normal Normal
Skills
Basic skills Awakening skills
Snooze
Exorcism Sizzle*
Flash of Fire*
Epiphany / Stats Up
Woosh Res +25 / Stats Up
Flash of Fire Potency +5% / Stats Up
Sleep Success Rate +5%
Zam Res +25 / Stats Up
Flash of Fire Potency +5% / Stats Up
Rare Channel Anger: Rarely grants x1.5 spell potency/recovery for 1 turn at action start.
Perks
Basic perks Max MP +10
WIS +10
Flash of Fire Potency +2%
Leader perk Raises Sizz-type potency of demon allies, including itself, by 10% in a 5x5 square around it.
Awakening perk Epiphany: Raises WIS and spell potency/recovery for 3 turns at action start on even turns until turn 6.


Trivia[edit | edit source]

  • Legerdemain is derived from the Old French "léger de main", which means sleight-of-hand, and is often used in the context of stage magicians.
  • A warlock is a male practitioner of witchcraft. It is often used as a male counterpart to the term witch and is believed to derive from the Old English wærloga, which means breaker of oaths or deceiver.
  • Druin appears to be a misspelling of druid, a member of an order of priests in ancient Gaul and Britain who appear in legends as prophets and sorcerers.

Gallery[edit | edit source]

Related monsters[edit | edit source]