List of skills in Dragon Quest Monsters: The Dark Prince
For a list of the respective Talents, see List of talents in Dragon Quest Monsters: The Dark Prince
Attack edit
| Skill | MP | In-Game Description | Notes | Damage Type | Classification | |
|---|---|---|---|---|---|---|
| Frizz | 2 | Inflicts minor fire-elemental spell damage on a single enemy. | Has base damage of 15.
Rises to an average of 115 damage at 499 wisdom. |
Spell | ||
| Frizzle | 5 | Inflicts medium fire-elemental spell damage on a single enemy. | Has base power of 90
Rises to an average of 220 damage at 699 wisdom. |
Spell | ||
| Kafrizz | 12 | Inflicts major fire-elemental spell damage on a single enemy. | Has base damage of 180
Rises to an average of 380 damage at 999 wisdom. |
Spell | ||
| Kafrizzle | 32 | Inflicts extreme fire-elemental spell damage on a single enemy. | Has base damage of 340
Rises to an average of 990 damage at 3,999 wisdom. |
Spell | ||
| Flame Slash | 2 | Inflicts minor fire-elemental slashing damage on a single enemy. | Deals 110% damage of a normal attack | Physical | ||
| Flamesplitter | 15 | Inflicts medium fire-elemental slashing damage on all enemies. | Deals 120% damage of a normal attack | Physical | ||
| Magma Blast | 4 | Inflicts medium fire-elemental damage on all enemies. | Deals 70~85 damage | - | ||
| Hold Fire | 52 | Focuses strength in order to inflict outrageous fire-elemental damage on all enemies in the next turn. Occasionally stuns them for 1 turn. | Inflicts 300~400 damage
Chance to stun for 1 turn |
- | ||
| Fire Breath | 3 | Inflicts minor fire-elemental breath damage on all enemies. | 8~18 damage | Breath | ||
| Flame Breath | 6 | Inflicts medium fire-elemental breath damage on all enemies. | 31~43 damage | Breath | ||
| Inferno | 15 | Inflicts major fire-elemental breath damage on all enemies. | 72~93 damage | Breath | ||
| Scorch | 30 | Inflicts extreme fire-elemental breath damage on all enemies. | 180~216 damage | Breath | ||
| Hellitosis | 64 | Inflicts outrageous fire-elemental breath damage on all enemies and occasionally stuns them for 1 turn. | 220~260 damage
20% chance to stun |
Breath | ||
| Hotstepper | 30 | A dance that inflicts extreme fire-elemental damage on all enemies. The higher the user's level, the greater damage that will be inflicted. | Damage is calulated as Level x 2 | Dance | ||
| Splish | 2 | Inflicts minor water-elemental spell damage on a single enemy. | Has base damage of 20
Rises to an average of 110 damage at 499 wisdom. |
Spell | ||
| Splash | 5 | Inflicts medium water-elemental spell damage on a single enemy. | Has base damage of 85
Rises to an average of 225 damage at 699 wisdom. |
Spell | ||
| Kasplash | 11 | Inflicts major water-elemental spell damage on a single enemy. | Has base damage of 180
Rises to an average of 360 damage at 999 wisdom. |
Spell | ||
| Kasplashle | 29 | Inflicts extreme water-elemental spell damage on a single enemy. | Has base damage of 350
Rises to an average of 970 damage at 3,999 wisdom. |
Spell | ||
| Tidal Wave | 52 | Inflicts outrageous water-elemental damage on all enemies. The higher the user's level, the greater the damage that will be inflicted. | Damage is calculated as (Level x 1.5) + 150 | - | ||
| Bang | 5 | Inflicts minor explosive spell damage on a single enemy. | Has base damage of 20
Rises to an average of 80 damage at 499 wisdom. |
Spell | ||
| Boom | 12 | Inflicts medium explosive spell damage on a single enemy. | Has base damage of 60
Rises to an average of 160 damage at 699 wisdom. |
Spell | ||
| Kaboom | 24 | Inflicts major explosive spell damage on a single enemy. | Has base damage of 120
Rises to an average of 240 damage at 999 wisdom. |
Spell | ||
| Kaboomle | 60 | Inflicts extreme explosive spell damage on a single enemy. | Has base damage of 300
Rises to an average of 790 damage at 3,999 wisdom. |
Spell | ||
| Big Banga | 52 | Inflicts outrageous explosive damange on all enemies. The higher the user's level, the greater the damage that will be inflicted. | Damage is calculcated as (Level x 1.5) + 150 | - | ||
| Woosh | 4 | Inflicts minor wind-elemental spell damage on all enemies. | Has base damage of 15
Rises to an average of 75 damage at 499 wisdom. |
Spell | ||
| Swoosh | 11 | Inflicts medium wind-elemental spell damage on all enemies. | Has base damage of 40
Rises to an average of 150 damage at 699 wisdom. |
Spell | ||
| Kaswoosh | 22 | Inflicts major wind-elemental spell damage on all enemies. | Has base damage of 120
Rises to an average of 220 damage at 999 wisdom. |
Spell | ||
| Kaswooshle | 54 | Inflicts extreme wind-elemental spell damage on all enemies. | Has base damage of 270
Rises to an average of 750 damage at 3,999 wisdom. |
Spell | ||
| Gust Slash | 2 | Inflicts minor fire-elemental slashing damage on a single enemy. | Deals 110% damage of a normal attack | Physical | ||
| Skysplitter | 15 | Inflicts medium wind-elemental slashing damage on all enemies. | Deals 120% damage of a normal attack | Physical | ||
| Wind Sickles | 4 | Inflicts minor wind-elemental damages on a single enemy. | Deals 30~50 damage | - | ||
| Thin Air | 12 | Inflicts medium wind-elemental damage on a single enemy. The higher the user's level, the greater the damage that will be inflicted. | Damage is calculcated as (Level x 0.8) + 40 | - | ||
| Crag | 5 | Inflicts minor earth-elemental spell damage on all enemies, but not until the following round. | Has base damage of 25
Rises to an average of 85 damage at 499 wisdom. |
Spell | ||
| Craggle | 12 | Inflicts medium earth-elemental spell damage on all enemies, but not until the following round. | Has base damage of 50
Rises to an average of 160 damage at 699 wisdom. |
Spell | ||
| Kacrag | 23 | Inflicts major earth-elemental spell damage on all enemies, but not until the following round. | Has base damage of 130
Rises to an average of 230 damage at 999 wisdom. |
Spell | ||
| Kacraggle | 58 | Inflicts major earth-elemental spell damage on all enemies, but not until the following round. | Has base damage of 280
Rises to an average of 760 damage at 3,999 wisdom. |
Spell | ||
| Earthsplitter | 15 | Inflicts medium earth-elemental slashing damage on all enemies. | Deals 120% damage | Physical | ||
| Stone's Throw | 4 | Inflicts minor earth-elemental damages on a single enemy. | Deals 30~40 damage | - | ||
| Stomp | 12 | Inflicts medium earth-elemental damages on a single enemy. The higher the user's level, the greater the damage that will be inflicted. | Damage is calculcated as (Level x 0.8) + 40 | - | ||
| Boulder Toss | 12 | Inflicts extreme earth-elemental damages on a single enemy. The higher the user's level, the greater the damage that will be inflicted. | Damage is calculcated as Level + 120 | - | ||
| Sandy Sigh | 22 | Whips up a cloud of dust that inflicts major earth-elemental breath damage on all enemies and occasionally lowers their accuracy for 2 to 5 turns. | Deals 100~180 damage
40% chance to bedazzle |
Breath | ||
| Crack | 3 | Inflicts minor ice-elemental spell damage on a single enemy. | Has base damage of 25
Rises to an average of 125 damage at 499 wisdom. |
Spell | ||
| Crackle | 12 | Inflicts medium ice-elemental spell damage on all enemies. | Has base damage of 40
Rises to an average of 160 damage at 699 wisdom. |
Spell | ||
| Kacrack | 22 | Inflicts major ice-elemental spell damage on all enemies. | Has base damage of 120
Rises to an average of 220 damage at 999 wisdom. |
Spell | ||
| Kacrackle | 58 | Inflicts extreme ice-elemental spell damage on all enemies. | Has base damage of 290
Rises to an average of 770 damage at 3,999 wisdom. |
Spell | ||
| Kacrackle Slash | 2 | Inflicts minor ice-elemental slashing damage on a single enemy. | Deals 110% damage of a normal attack | Physical | ||
| Cool Breath | 3 | Inflicts minor ice-elemental breath damage on all enemies. | Deals 16~22 damage | Breath | ||
| Cold Breath | 6 | Inflicts medium ice-elemental breath damage on all enemies. | Deals 37~48 damage | Breath | ||
| Freezing Blizzard | 15 | Inflicts major ice-elemental breath damage on all enemies. | Deals 86~103 damage | Breath | ||
| C-c-cold Breath | 30 | Inflicts extreme ice-elemental breath damage on all enemies. | Deals 198~217 damage | Breath | ||
| Ice Age | 64 | Inflicts outrageous ice-elemental breath damage on all enemies and occasionally stuns them for 1 turn. | Deals 220~265 damage
20% chance to stun |
Breath | ||
| Zap | 2 | Inflicts minor electrical spell damage on a single enemy. | Has base damage of 15
Rises to an average of 135 damage at 499 wisdom. |
Spell | ||
| Zapple | 13 | Inflicts medium electrical spell damage on a single enemy. | Has base damage of 35
Rises to an average of 165 damage at 699 wisdom. |
Spell | ||
| Kazap | 23 | Inflicts major electrical spell damage on a single enemy. | Has base damage of 110
Rises to an average of 230 damage at 999 wisdom. |
Spell | ||
| Kazapple | 61 | Inflicts extreme electrical spell damage on all enemies.. | Has base damage of 260
Rises to an average of 800 damage at 3,999 wisdom. |
Spell | ||
| Lightning Slash | 2 | Inflicts minor electrical slashing damage on a single enemy. | Deals 110% damage of a normal attack | Physical | ||
| Gigaslash | 20 | Inflicts outrageous electrical damage on a single enemy. The higher the user's level, the greater the damage that will be inflicted. | Damage is calculated as (Level ) + 160~200 | - | ||
| Gigagash | 56 | Inflicts outrageous electrical damage on all enemies. The higher the user's level, the greater the damage that will be inflicted. | Damage is calculated as (Level ) + 160~200 | - | ||
| Gigacross | 80 | An extreme sword attack that inflicts extreme electrical damage 2 times in a row on all enemies. The higher the user's level, the greater the damage that will be inflicted. | Damage is calculated as (Level/2) + 70~110 | - | ||
| Lightning | 12 | Inflicts medium electrical damage on all enemies. The higher the user's level, the greater the damage that will be inflicted. | Damage is calculcated as (Level x 0.8) + 40 | - | ||
| Lightning Storm | 52 | Inflicts outrageous electrical damage on all enemies. The higher the user's level, the greater the damage that will be inflicted. | Damage is calculated as (Level x 1.5) + 150 | - | ||
| Power Surge | 52 | Inflicts outrageous electrical damage on all enemies | Deals 200~350 damage | - | ||
| Electric Boogie | 30 | A dance that inflicts extreme electrical damage on all enemies. The higher the user's level, the greater the damage that will be inflicted. | Damage is calulated as Level x 2 | Dance | ||
| Sizz | 4 | Inflicts minor light-elemental spell damage on all enemies. | Has base damage of 25
Rises to an average of 85 damage at 499 wisdom. |
Spell | ||
| Sizzle | 11 | Inflicts medium light-elemental spell damage on all enemies. | Has base damage of 30
Rises to an average of 150 damage at 699 wisdom. |
Spell | ||
| Kasizz | 22 | Inflicts major light-elemental spell damage on all enemies. | Has base damage of 130
Rises to an average of 230 damage at 999 wisdom. |
Spell | ||
| Kasizzle | 54 | Inflicts extreme light-elemental spell damage on all enemies. | Has base damage of 280
Rises to an average of 760 damage at 3,999 wisdom. |
Spell | ||
| Pearly Gates | 60 | Inflicts extreme light-elemental spell damage on all enemies. Highly effective against monsters of the undead family. | Has a base damage of 180.
Rises to an average of 610 damage at 3,999 wisdom. Deals 30% additional damage to the undead. |
Spell | ||
| Magic Pop | 1/4 of total | Uses 1/4 of remaining MP to inflict light-elemental damage on a single enemy, for a weaker rendition of a more extreme spell. The more MP the monster has at the time of casting, the greater the damage will be. | Damage is calculated as 150% of the total MP consumed. The maximum limit is 300 damage. | Spell | ||
| Magic Burst | All | Uses all remaining MP to inflict extreme light-elemental damage on all enemies. The more MP the monster has at the time of casting, the greater the damage will be. | Damage is calculated as 150% of the total MP consumed. The maximum limit is 600 damage. | Spell | ||
| Brightsplitter | 15 | Inflicts medium light-elemental slashing damage on all enemies. | Deals 120% damage of a normal attack | Physical | ||
| Shining Shot | 100 | Inflicts light-elemental damage on enemies at random, 4 to 12 times in total. | Deals 19% attack power per shot, with a limit of 125 damage. | Physical | ||
| Starfall | 12 | Inflicts medium electrical damage on all enemies. The higher the user's level, the greater the damage that will be inflicted. | Damage is calculcated as (Level x 0.8) + 40 | - | ||
| Blessed Breath | 22 | Inflicts major light-elemental breath damage on all enemies and occasionally confuses them for 2 to 5 turns. | Deals 100~180 damage
20% chance to confuse |
Breath | ||
| Zam | 3 | Inflicts minor dark-elemental spell damage on a single enemy. | Has base damage of 25
Rises to an average of 140 damage at 499 wisdom. |
Spell | ||
| Zammle | 6 | Inflicts medium dark-elemental spell damage on a single enemy. | Has base damage of 70
Rises to an average of 230 damage at 699 wisdom. |
Spell | ||
| Kazam | 10 | Inflicts major dark-elemental spell damage on a single enemy. | Has base damage of 155
Rises to an average of 344 damage at 999 wisdom. |
Spell | ||
| Kazammle | 30 | Inflicts extreme dark-elemental spell damage on a single enemy. | Has base damage of 325
Rises to an average of 980 damage at 3,999 wisdom. |
Spell | ||
| Blightsplitter | 15 | Inflicts medium dark-elemental slashing damage on all enemies. | Deals 120% damage | Physical | ||
| Shadow Blast | 80 | Inflicts extreme dark -elemental damage 2 times in a row on all enemies. The higher the user's level the greater the damage that will be inflicted. | Damage is calculated as (Level/2) + 70~110 | - | ||
| Bad Hand | 52 | Inflicts outrageous dark-elemental damage on all enemies. The higher the user's level, the greater the damage that will be inflicted. | Damage is calculated as (Level x 1.5) + 150 | - | ||
| Black Breath | 22 | Inflicts major dark-elemental breath damage on all enemies and occasionally prevents them from casting spells for 2 to 5 turns. | 100~180 damage
Has a 40% chance to Fizzle enemies for 4~7 turns |
Breath | ||
| Grim Breath | 80 | Inflicts outrageous dark-elemental breath damage on all enemies. | Deals 220~320 damage | Breath | ||
| Hatchet Man | 8 | Inflicts slashing damage on a single enemy. The attack has a high likelihood of missing, but an increased chance of inflicting a critical hit when it succeeds. | 50% chance to miss, a 25% chance to deal a normal blow, and a 25% chance to land a critical hit | - | Physical | |
| Miracle Slash | 10 | Inflicts slashing damage on a single enemy. Approximately half the amount of damage inflicted is restored to the user as HP. Can heal up to a maximum of 200 HP. | Deals 90% damage of a normal attack | - | Physical | |
| Frenzy | 4 | A risky technique that inflicts a critical hit on a single enemy or ally at random. | S-sized monsters are easier to hit | - | Physical | |
| Knuckle Sandwich | 20 | Focus strength in order to inflict heavy damage on a single enemy in the next turn, ignoring their defence attribute. | Deals 60% damage of a normal attack | - | Physical | |
| Multifists | 20 | A punching technique that damages enemies at random, 4 times in total. | Deals 38% damage of a normal attack | - | Physical | |
| Mercurial Thrust | 2 | A punching technique that only inflicts a small amount of damage, but allows the user to attack before anyone else. | Deals 40% damage of a normal attack | - | Physical | |
| Anchorman | 15 | Acts after everyone else to inflict extreme impact damage on the enemy. | Deals 150% damage of a normal attack | - | Physical | |
| Slime Squisher | 4 | Inflicts heavy slashing damage monster monsters in the slime family. | Deals double damage to slimes, with all other families taking 60% damage. | - | Physical | |
| Beast Tamer | 4 | Inflicts heavy slashing damage monster monsters in the beast family. | Deals double damage to beasts, with all other families taking 60% damage. | - | Physical | |
| Nature Nerfer | 4 | Inflicts heavy slashing damage monster monsters in the nature family. | Deals double damage to natural monsters, with all other families taking 60% damage. | - | Physical | |
| Dragon Slash | 4 | Inflicts heavy slashing damage monster monsters in the dragon family. | Deals double damage to dragons, with all other families taking 60% damage. | - | Physical | |
| Undead Undoer | 4 | Inflicts heavy slashing damage monster monsters in the undead family. | Deals double damage to the undead, with all other families taking 60% damage. | - | Physical | |
| Matter Scatterer | 4 | Inflicts heavy slashing damage monster monsters in the material family. | Deals double damage to material monsters , with all other families taking 60% damage. | - | Physical | |
| Demon Demeaner | 4 | Inflicts heavy slashing damage monster monsters in the demon family. | Deals double damage to demons, with all other families taking 60% damage. | - | Physical | |
| Persecutter | 4 | Damages a single enemy. Highly effective against enemies that are asleep or confused. | Deals 150% damage to confused or asleep enemies.
80% damage to all other enemies. |
- | Physical | |
| Multi-Persecutter | 26 | Damages all enemies. Highly effective against enemies that are asleep or confused. | Deals 150% damage to confused or asleep enemies.
80% damage to all other enemies. |
- | Physical | |
| Victimiser | 4 | Damages a single enemy. Highly effective against enemies that are poisoned, severely poisoned, or paralysed. | Deals 150% damage to poisoned or paralysed enemies.
80% damage to all other enemies. |
- | Physical | |
| Multi-Victimiser | 26 | Damages all enemies. Highly effective against enemies that are poisoned, severely poisoned, or paralysed. | Deals 150% damage to poisoned or paralysed enemies.
80% damage to all other enemies. |
- | Physical | |
| Fan Dango | 8 | A dance that damages enemies at random, 3 or 4 times in total. The higher the user's agility the greater the damage that will be inflicted. | Damage is calculated as (User's agility + (target's defence x 0.25)) x 0.1, with the limit being 285 per hit | - | Dance | |
| Sword Dance | 15 | A dance that damages enemies at random, 3 to 7 times in total. | Deals 30% the strength of a normal attack with the limit being 200. | - | Dance | |
| Confusion Attack | 4 | Damages a single enemy and occasionally confuses it for 2 to 5 turns. | Normal physical attack that attempts to confuse target for 2~5 turns | Physical | ||
| Attack Attacker | 4 | Damages a single enemy and occasionally lowers its attack for 2 to 5 turns. | Reduces attack by 50% | Physical | ||
| Helm Splitter | 4 | Damages a single enemy and occasionally lowers its defence for 4 to 7 turns. | Reduces defence by 20% | Physical | ||
| Sleep Attack | 4 | Damages a single enemy and occasionally puts it to sleep 2 to 5 turns. | Normal physical attack that attempts to put target to sleep for 2~5 turns | Physical | ||
| Assassin's Stab | 8 | Damages a single enemy and occasionally causes instant death. | Normal physical attack that attempts to instantly kill target. | Physical | ||
| Poison Attack | 2 | Damages a single enemy and occasionally poisons it. | Normal physical attack that attempts to poison target. | Physical | ||
| Parallax | 20 | Inflicts heavy slashing damage on a single enemy and occasionally paralyses it for 2 to 5 turns. | Deals 130% damage of a normal attack | Physical | ||
| Paralysing Punch | 4 | Damages a single enemy and occasionally paralyses it for 2 to 5 turns. | Normal physical attack that attempts to confuse target for 2~5 turns | Physical | ||
| Heart Breaker | 4 | Inflicts slashing damage on a single enemy and stuns it for 1 turn. | 30% chance of success | Physical | ||
| Hellish Howl | 12 | Lets out a bloodcurdling shout that inflicts medium damage on all enemies and occasionally stuns them for 1 turn. | Has base damage of 10
Rises to an average of 256 damage at 1,999 wisdom. |
Physical | ||
Support - Debilitating edit
| Skill | MP | In-Game Description | Notes | Element | Classification | |
|---|---|---|---|---|---|---|
| Fizzle | 3 | Prevents all enemies from casting spells for 4 to 7 turns.
The higher the caster's wisdom, the more likely the spell is to succeed. |
Base success chance of 60%
Rises to 80% at 3,999 wisdom. |
Spell | ||
| Gobstopper | 6 | Stops a single enemy from using its mouth, preventing the use of breath attacks for 4 to 7 turns. | Prevents an enemy from using breath attacks for 4~7 turns | - | - | |
| Critical Meltdown | 6 | Prevents a single enemy from inflicting critical hits for 4 to 7 turns. | Attempts to prevent the enemy from landing Critical Hits for 4~7 turns | - | - | |
| Dazzle | 3 | Bedazzles all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | Reduces accuracy to 3/8th
Base success chance of 60% Rises to 80% at 3,999 wisdom. |
Spell | ||
| Sandstorm | 2 | Whips up a dense cloud of dust that lowers the accuracy of enemy attacks for 2 to 5 turns. | Attempts to blind all enemies for 2~5 turns. | - | ||
| Dazzleflash | 2 | Unleashes a blinding light that lowers the accuracy of enemy attacks for 2 to 5 turns. | Attempts to blind all foes for 2~5 turns, success chance does not scale | - | ||
| Fuddle | 5 | Confuses a single enemy for 2 to 5 turns.
The higher the caster's wisdom, the more likely the spell is to succeed. |
Base success chance of 40%
Rises to 60% at 3,999 wisdom. |
Spell | ||
| Kafuddle | 10 | Confuses all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | Base success chance of 40%
Rises to 60% at 3,999 wisdom. |
Spell | ||
| Fuddle Dance | 2 | A dance that confuses all enemies for 2 to 5 turns. | Attempts to confuse all foes for 2~5 turns | Dance | ||
| Blunt | 6 | Greatly decreases the attack of a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | Reduces one monster's attack by 50%
Base success chance of 80% Rises to 100% at 3,999 wisdom. |
Spell | ||
| Kablunt | 10 | Decreases the attack of all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | Reduces the attack of all enemies by 25%
Base success chance of 80% Rises to 100% at 3,999 wisdom. |
Spell | ||
| Sap | 3 | Greatly decreases the defence of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | Reduces the defence of one monster by 80%
Base success chance of 80% Rises to 100% at 3,999 wisdom. |
Spell | ||
| Kasap | 4 | Decreases the defence of all enemie for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | Reduces the defence of all enemies by 40%
Base success chance of 80% Rises to 100% at 3,999 wisdom. |
Spell | ||
| Decelerate | 3 | Greatly decreases the agility of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | Reduces the agility of one monster by 80%
Base success chance of 80% Rises to 100% at 3,999 wisdom. |
Spell | ||
| Deceleratle | 4 | Decreases the agility of all enemies for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | Reduces the agility of all enemies by 40%
Base success chance of 80% Rises to 100% at 3,999 wisdom. |
Spell | ||
| Dim | 3 | Greatly decreases the wisdom of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | Reduces the wisdom of one monster by 80%
Base success chance of 60% Rises to 80% at 3,999 wisdom. |
Spell | ||
| Kadim | 4 | Decreases the wisdom of all enemies for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | Reduces the wisdom of all enemies by 40%
Base success chance of 80% Rises to 100% at 3,999 wisdom. |
Spell | ||
| Tongue Lashing | 1 | Slathers a single enemy with simy saliva, stunning it and lowering its defence. | 60% to stun enemy and drops defence by 40% | - | ||
| Tongue Bashing | 8 | Savagely slathers a single enemy with slimy saliva, stunning it and reducing its defence attribute to 1. | 30% to stun foe and drops defence down to 1 | - | ||
| Wave of Panic | 60 | Debilitates all enemies. | Reduces attack power by 25% for 2~5 turns, and all other stats by 40% for 4~7 turns | -- | ||
| Disruptive Wave | 60 | Removes most beneficial effects from all enemies. | Strips all foes of buffs | - | - | |
| Snooze | 3 | Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | Base success chance of 40%
Rises to 60% at 3,999 wisdom. |
Spell | ||
| Kasnooze | 8 | Puts all enemies to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | Base success chance of 40%
Rises to 60% at 3,999 wisdom. |
Spell | ||
| Sweet Breath | 3 | Lets out an exhalation of relaxation that puts all enemies to sleep for 2 to 5 turns. | 60% chance of success | Breath | ||
| Whack | 9 | Kills a single enemy instantly. The higher the caster's wisdom, the more likely the spell is to succeed. | Base success chance of 20%
Rises to 40% at 3,999 wisdom. |
Spell | ||
| Thwack | 12 | Kills all enemies instantly. The higher the caster's wisdom, the more likely the spell is to succeed. | Base success chance of 20%
Rises to 40% at 3,999 wisdom. |
Spell | ||
| Kamikazee | 100% | Kills all enemies, but at the cost of the caster's life. The caster cannot be resurrected in the same battle. The higher the caster's wisdom, the more likely the spell is to succeed. | Has no resistance tag in-game. Success chance depends on wisdom & remaining MP when casting. | - | Spell | |
| Death Dance | 6 | A dance that kills all enemies instantly. | Dance | |||
| Drain Magic | 0 | Absorbs some MP from a single enemy. | MP Drain is calculated as (Level/2) + 5~10 with a cap of 250 MP | Spell | ||
| Giga Drain Magic | 1 | Absorbs MP from enemies at random, 4 times in total. | MP Drain is calculated as (Level x 0.75) +5~10 with a cap of 999 MP. | Spell | ||
| Weird Dance | 0 | A dance that decreases the MP of a single enemy. | MP Drain is calculated as User's level + 0~3 with a cap of 100 MP | Dance | ||
| Tap Dance | 0 | A dance that absorbs some MP from a single enemy. | MP Drain is calculated as (Level/2) + 5~10 with a cap of 250 MP | Dance | ||
| Tox | 3 | Poisons a single enemy. The higher the caster's wisdom, the more likely the spell is to succeed. | Deals 1/16 of max HP as damage. Can be cast twice to deal 1/8 damage.
Base success chance of 60% Rises to 80% at 3,999 wisdom. |
Spell | ||
| Katox | 8 | Poisons all enemies. The higher the caster's wisdom, the more likely the spell is to succeed. | Deals 1/16 of max HP as damage. Can be cast twice to deal 1/8 damage.
Base success chance of 60% Rises to 80% at 3,999 wisdom. |
Spell | ||
| Katoxle | 15 | Severely poisons all enemies. The higher the caster's wisdom, the more likely the spell is to succeed. | Deals 1/8 of
Base success chance of 60% Rises to 80% at 3,999 wisdom. |
Spell | ||
| Poison Breath | 3 | Exhales toxic fumes that poison all enemies. | 80% chance of success | Breath | ||
| Numb | 8 | Paralyses a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | Base success chance of 20%
Rises to 40% at 3,999 wisdom. |
Spell | ||
| Kanumb | 15 | Paralyses all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | Base success chance of 20%
Rises to 40% at 3,999 wisdom. |
Spell | ||
| Burning Breath | 4 | Lets out an exhalation of immobilisation that paralyses all enemies for 2 to 5 turns. | 40% chance of success | Breath | ||
| War Cry | 3 | An ear-popping shout that stuns all enemies for 1 turn. | 80% chance of success | - | ||
| Sultry Dance | 2 | A bewitching dance that stuns all enemies for 1 turn. | 80% chance of success
60% chance post v1.0.3 update |
Dance | ||
Support - Defensive edit
| Skill | MP | Description | Effects | Classification | |
|---|---|---|---|---|---|
| Oomph | 6 | Greatly increases the attack of a single ally for 2 to 5 turns. | Raises all allies attack by 50% | Spell | |
| Oomphle | 10 | Increases the attack of all allies for 2 to 5 turns. | Raises all allies attack by 25%
Can be applied twice |
Spell | |
| Buff | 3 | Greatly increases the defence of a single ally for 4 to 7 turns. | Raise one monster's defence by 80% + 16 | Spell | |
| Kabuff | 4 | Increases the defence of all allies for 4 to 7 turns. | Raise all allies defence by 40% + 8
Can be applied twice |
Spell | |
| Ping | 3 | Greatly increases the wisdom of a single ally for 4 to 7 turns. | Raise one monster's wisdom by 80% | Spell | |
| Kaping | 4 | Increases the wisdom of all allies for 4 to 7 turns. | Raise all allies wisdom by 40%
Can be applied twice |
Spell | |
| Accelerate | 3 | Greatly increases the agility of a single ally for 4 to 7 turns. | Raise one monster's agility by 80% | Spell | |
| Acceleratle | 4 | Increases the agility of all allies for 4 to 7 turns. | Raise all allies agility by 40%
Can be applied twice |
Spell | |
| Seethe | 10 | Internalises rage in order to raise the damage of the next attack. Furthermore, the user's attacks become more difficult for the enemy to dodge. | Increases power of next physical attack by 50% | - | |
| Deep Breath | 0 | Inhales long and deep, raising the damage inflicted by the user's next breath attack. | Increases power of next breath attack by 200~250% | Breath | |
| Dodgy Dance | 1 | Raises the user's evasion for 4 to 7 turns. | Doubles user's evasion | - | |
| Mist Me | 10 | Negates all damages 1 time only. Ineffective against certain attacks. | Only blocks the first attack of multi-strike abilities | - | |
| Intense Defence | 3 | Assumes an impenetrable defensive stance that reduces most damage received by 9/10. Can only be used once per battle. | Activates at the beginning of a turn | - | |
| Selflessness | 5 | Receives all incoming attacks in place for allies for 1 round, but suffers greater damage in doing so. | Increases damage received by 25% | - | |
| Insulate | 4 | Greatly reduces the damage received from breath attacks by a single ally for 4 to 7 turns. | Reduces breath damage by 25%. Can be applied twice | Spell | |
| Insulatle | 4 | Reduces the damage received from breath attacks by all allies for 4 to 7 turns. | Reduces breath damage by 50%. | Spell | |
| Bounce | 32 | Reflects most spells back at the caster for 4 to 7 turns. | - | Spell | |
| Brake Wind | 10 | Reflects breath attacks back at the enemy. Protects all allies once only. | Lasts for one turn | - | |
| Mirror Moves | 32 | A secret technique that copies an enemy's dance moves step-for-step, effectively reflecting their dance back at them. Protects all allies once only. | - | - | |
Healing edit
| Skill | MP | Description | Effects | Classification | |
|---|---|---|---|---|---|
| Heal | 3 | Restores 28 or more HP to a single ally. | Restores around 28 HP at minimum. Increases to around 70 at 299 wisdom. | Spell | |
| Midheal | 8 | Restores 76 or more HP to a single ally. | Restores around 76 HP at minimum. Increases to around 215 at 499 wisdom. | Spell | |
| Moreheal | 40 | Restores 285 or more HP to a single ally. | Restores around 285 HP at minimum. Increases to around 500 at 2,500 wisdom. | Spell | |
| Multiheal | 26 | Restores 76 or more HP to all allies. | Restores around 76 HP at minimum. Increases to around 300 at 2,500 wisdom. | Spell | |
| Omniheal | 80 | Restores 237 or more HP to all allies. | Restores around 285 HP at minimum. Increases to around 500 at 2,500 wisdom. | Spell | |
| Hustle Dance | 40 | A dance that heals allies at random, 2 to 6 tiems in total. The higher the user's level, the greater the healing amount. | HP restored is calculated as (Level x 2) | Dance | |
| Right as Rain | 40 | Performs a rainmaking ritual that invokes a healing shower in the next turn. Restores a random amount of HP to all allies. | Restores 40%, 60%, or 100% of maximum HP | - | |
| Meditation | 35 | Restores 300 or more HP to the user. | Restores a fixed 300~400 HP. | - | |
| Zing | 8 | Resurrects a fallen ally. Has a chance of failure. | Has a fixed success rate of 60%.
Restores a minimum 10% of max HP, caps at 50% at 1,999 wisdom. |
Spell | |
| Kazing | 80 | Is guaranteed to resurrect a fallen ally. | Restores a minimum 10% of max HP, caps at 50% at 1,999 wisdom. | Spell | |
| Kerplunk | 100% (100 MP minimum) | Heals or resurrects all allies, including reserves, but at the cost of the caster's life. The caster cannot be resurrected in the same battle. | Restores a minimum 10% of max HP, caps at 50% at 1,999 wisdom. | Spell | |
| Kerplunk Dance | All (Min 100) | A dance that heals or resurrects all allies, including reserves, but at the cost of the user's life. The user cannot be resurrected in the same battle. | Restores a minimum 10% of max HP, caps at 50% at 1,999 wisdom. | Dance | |
| Squelch | 2 | Cures all allies of poison or severe poison. | - | Spell | |
| Defuddle | 2 | Cures all allies of confusion. | - | Spell | |
| Tingle | 2 | Cures all allies of paralysis. | - | Spell | |
| Cock-A-Doodle-Doo | 2 | Cures all allies of sleep. | - | Spell | |
| Wave of Relief | 60 | Cures of allies of their status ailments. | - | - | |