List of traits in Dragon Quest Treasures

Traits are passive abilities possessed by monsters in Dragon Quest Treasures, similar to those in Dragon Quest Monsters: Joker. Monsters will possess up to three traits from a list of potential traits and monsters of the same species may not always have the same traits. Additional traits can be bestowed by equipping medals.

List of Monster Traits edit

Trait Description Monster(s)
  
Attention Seeker Increases the likelihood of being targeted by enemies.                  
  
Clown Increases attack, defence, deftness and magic when HP are full.                  
  
Counter-Debilitator Enemies that land physical attacks will sometimes have a random stat decreased.                  
  
Counter-Hypnotist Enemies that land physical attacks will sometimes be put to sleep.  
  
Counter-Poisoner Enemies that land physical attacks will sometimes be poisoned.    
  
Counter-Stunner Enemies that land physical attacks will sometimes be stunned.      
  
Daredevil Increases all damage inflicted, but also increases all damage received.                
  
Debilitator Physical attacks may decrease an enemy stat at random.        
  
Double-Sided Fist Increases the damage inflicted by physical attacks, but also causes them to damage the user.            
  
Glutton for Punishment Restores HP whenever a physical attack inflicts damage on an enemy.                      
  
Greedy Guts Increases food slots by 1 and increases all stats when stomach is full (excluding max. HP and max. MP)                      
  
Healthy Advantage Increases damage inflicted when HP are high, but reduces it when HP get low.                    
  
Hypnotist Physical attacks will sometimes put enemies to sleep.          
  
Idealist Temporarily increases attack, defence, deftness and magic after landing a critical hit.        
  
Lone Wolf Increases all damage inflicted, except during a Monster Medley, when it decreases.              
  
Metal Skin Greatly reduces the damage received from all attack types.      
  
Paragon Increases attack, defence, deftness and magic when HP get very low.              
  
Poisoner Physical attacks will sometimes poison enemies.      
  
Restless Heart Live to fight another day when HP reach zero. Only works once.                                  
  
Rubber Skin Reduces the damage received from impact attacks.                
  
Safety First Reduces all damage received, but also reduces all damage inflicted.                          
  
Shiny Skin Inflicts damage back on enemies that cast a damage-inflicting spell.                    
  
Shrinking Violet Decreases the likelihood of being targeted by enemies.                
  
Slim Pickings Decreases food slots by 1, but raises all stats when hungry (excluding max. HP and max. MP)                      
  
Slippery Devil Temporarily increases attack, defence, deftness and magic after successfully blocking an attack.                        
  
Slippery Skin Reduces the damage received from piercing attacks.              
  
Spiky Skin Inflicts damage on enemies that land a physical attack.      
  
Sorcereverb Increases the damage inflicted by spells, but also causes them to damage the user.          
  
Strange Skin Restores HP whenever an enemy casts a damage-inflicting spell.                              
  
Stunner Physical attacks will sometimes stun enemies.              
  
Team Player Reduces all damage inflicted, excepet during a Monster Medley, when it increases.            
  
Thick Skin Reduces the damage received from slash attacks.                        
  
Unhealthy Advantage Increases damage inflicted when HP get low, but reduces it when HP are high.