Trait
Description
Monster(s)
Attention Seeker
Increases the likelihood of being targeted by enemies.
Clown
Increases attack, defence, deftness and magic when HP are full.
Counter-Debilitator
Enemies that land physical attacks will sometimes have a random stat decreased.
Counter-Hypnotist
Enemies that land physical attacks will sometimes be put to sleep.
Counter-Poisoner
Enemies that land physical attacks will sometimes be poisoned.
Counter-Stunner
Enemies that land physical attacks will sometimes be stunned.
Daredevil
Increases all damage inflicted, but also increases all damage received.
Debilitator
Physical attacks may decrease an enemy stat at random.
Double-Sided Fist
Increases the damage inflicted by physical attacks, but also causes them to damage the user.
Glutton for Punishment
Restores HP whenever a physical attack inflicts damage on an enemy.
Greedy Guts
Increases food slots by 1 and increases all stats when stomach is full (excluding max. HP and max. MP)
Healthy Advantage
Increases damage inflicted when HP are high, but reduces it when HP get low.
Hypnotist
Physical attacks will sometimes put enemies to sleep.
Idealist
Temporarily increases attack, defence, deftness and magic after landing a critical hit.
Lone Wolf
Increases all damage inflicted, except during a Monster Medley, when it decreases.
Metal Skin
Greatly reduces the damage received from all attack types.
Paragon
Increases attack, defence, deftness and magic when HP get very low.
Poisoner
Physical attacks will sometimes poison enemies.
Restless Heart
Live to fight another day when HP reach zero. Only works once.
Rubber Skin
Reduces the damage received from impact attacks.
Safety First
Reduces all damage received, but also reduces all damage inflicted.
Shiny Skin
Inflicts damage back on enemies that cast a damage-inflicting spell.
Shrinking Violet
Decreases the likelihood of being targeted by enemies.
Slim Pickings
Decreases food slots by 1, but raises all stats when hungry (excluding max. HP and max. MP)
Slippery Devil
Temporarily increases attack, defence, deftness and magic after successfully blocking an attack.
Slippery Skin
Reduces the damage received from piercing attacks.
Spiky Skin
Inflicts damage on enemies that land a physical attack.
Sorcereverb
Increases the damage inflicted by spells, but also causes them to damage the user.
Strange Skin
Restores HP whenever an enemy casts a damage-inflicting spell.
Stunner
Physical attacks will sometimes stun enemies.
Team Player
Reduces all damage inflicted, excepet during a Monster Medley, when it increases.
Thick Skin
Reduces the damage received from slash attacks.
Unhealthy Advantage
Increases damage inflicted when HP get low, but reduces it when HP are high.