Power Player
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| Power Player | |
|---|---|
| Japanese | ちからもち |
| Rōmaji | Chikaramochi |
| Translation | Strong/powerful person |
| Type | Talent |
Power Player is a talent in Dragon Quest Monsters: The Dark Prince.
Appearances[edit | edit source]
Dragon Quest Monsters: The Dark Prince[edit | edit source]
Power Player can be learned naturally by Antguzzler and Hammerhood. It teaches various powerful physical abilities, including a few all-or-nothing attacks.
| Ability | Talent Points | Description | Effects |
|---|---|---|---|
| Helm Splitter | 3 | Damages a single enemy and occasionally lowers its defence for 4 to 7 turns. | Launches an attack that can lower a single enemy's Defence by 20% for 4~7 turns, based on the target's Debilitation resistance. |
| Slime Squisher | 10 | Inflicts heavy impact damage on monsters in the slime family. | Deals 200% physical damage to monsters of the Slime family, dealing only 60% damage to all other monsters. |
| Attack +4 | 20 | Raises attack by 4. | |
| Seethe | 30 | Internalises rage in order to raise the damage of the next attack. Furthermore, the user's attacks become more difficult for the enemy to dodge. | Increases the power of the next normal attack by 50% and reduces the chance that it will be dodged. |
| Hatchet Man | 50 | Inflicts slashing damage on a single enemy. The attack has a high likelihood of missing, but an increased chance of inflicting a critical hit when it succeeds. | Launches an attack with a 25% chance of landing a critical hit, a 25% of landing a normal attack, or a 50% chance of completely missing. |
| Oomph | 70 | Greatly increases the attack of a single ally for 2 to 5 turns. | Increases a single ally's Attack by 80% for 2~5 turns. |
| Attack +12 | 85 | Raises attack by 12. | |
| Anchorman | 100 | Acts after everyone else to inflict extreme impact damage on the enemy. | Launches an attack at the end of the turn that deals 50% more damage than a normal attack. If multiple monsters use the skill, the turn order is determined by Agility. |